See more in the presentation. See the presentation for installation, advices, hints and detailed credits.
Quick install :
Note : You may still experience some issues if you have entered the corresponding module already. In that case use the console commands (follow bugs, blocking situations link).
CREDITS :
The supplied haks contain nifty stuff from :
Support : Zoune, HiPPiaS, New Vault, Bibliothèque de Nevewinter, Baldurien, Mythyzin.
Have fun!
Environ 28 à 30h de jeu. Level 1 (plus amusant) to 3 au début. Vous serez rapidement upgradé au niveau 4. Niveau 13/14 à la fin de la campagne.
Plus d'informations dans la présentation. Lisez la présentation pour l'installation, les conseils, les trucs et le détail des crédits.
Installation rapide :
Les modules contenus dans l’archive aa_modules.7z dans ..\modules\
Galerie : http://1drv.ms/17xbp2B
Bugs, situations bloquantes : http://www.bbnwn.eu/phpbb2/viewtopic.php?t=1290
Change Log v. 1.02
Change Log v. 1.01
CREDITS :
Al Andalus doit beaucoup au BCK II de Nytyr, au pack Baron RWS Adobe, et aux créations de HiPPiaS. Hafsa n’aurait pu exister sans HiPPiaS et le pack de Gaming Parent Studio.
Les haks fournis contiennent des créations de grande qualité :
Support : Zoune, HiPPiaS, New Vault, Bibliothèque de Nevewinter, Baldurien, Mythyzin.
Bon jeu!
Attachment | Size |
---|---|
![]() | 174.09 MB |
![]() | 1015.57 KB |
![]() | 140.25 MB |
![]() | 641.61 KB |
Can someone explain me how to split paragraphs in the description field? Whatever I do (trying to put <br> tags, trying to let a couple of blank lines between pargraphs), it's still a mess. Help required
. Hopefully Werelynx will help, as usual
.
Current version : 1.0. In case of bugs, please report here.
Set Text Format (Located under the Description) to 'Full HTML'. For some reason Filtered HTML screws up the formatting. I switched it for you ;)
Thank you very much
.
I'm not sure if full HTML is available to all users. I am glad that You solved it already.
Thanks.
Apparently I'm not granted Full HTML. The description field is locked for me indeed. I'd like to remove useless blank lines. By the way I've noticed that the web page is updated after a delay (counters for instance) when I do not sign in.
I changed it back to Filtered for the time being. You should have editing access, but it removes the formatting.
Thanks, I'll wait for Werelynx input then.
I managed to make it with shift+enter. Still, I will report to Akin that <br> is not working.
Thanks
. Shift-Enter seems to work but only if inserted at the end of the upper line
.
Another trick that could possibly work as Akinliat suggests is to switch between formats - maybe <br> would "catch on" then.
e.g. do <br> in filtered, switch to plain text and switch back to filtered.
Since it looks nice now with shift+enter method, I'm not going to try :p
It looks promising. Thank you for putting this together and making it available!
Thank you rjshae
.
This looks fantastic, thanks Claudius!
Thanks Balgeron. Have fun!
Another hit, Claudius. Just finished it, and loved every second of it.
Now, my history knowledge from that peroid, sadly, comes from Crusader kings 2. In another words: I know bugger all about that time peroid. But this mod has defintely got me interested in that time period and the politics at the time.
Only criticism is that at the end, when everyone was gathered at the new mosque, our companions had nothing new to say. I liked the CYGNI 3 ending where you could have a one on one conversation with your companions before it ended.
Any chance ya gonna translate a slaves destiny?
Thanks for your appreciation TroubleAbroad. Glad you enjoyed it.
For now, I must confess that I'm a bit exhausted, but your point is taken.
As for A slave's destiny, well it would require some volunteers. But it's not only a matter of translation, IMO. Even if the story, quests and companions are solid, the mod requires a serious revamping of maps (especially first half of Part I), scripts and way to manage conversations and haks. I was quite a beginner at that time
.
When infiltrating the Hammam in Alexandria, the quest breaks completely if the player saves and reloads after taking control of Madjouline. This occurs because the reloaded party is placed in the same room as the PC. Since said room is devoid of any sort of exit, there is no way to proceed further in the module.
At this point, the only option is either reloading an earlier save or using the dm_jumptopoint cheat.
Thanks for reporting Runestaff.
I've added a safety script for an incoming update.
In the meantime, if you saved/reloaded during the hammam mission and got stuck in the tiny room, just issue the console commands :
debugmode 1
rs aa_fu_init_hammam
debugmode 0
It's also a good idea to do a save just before you talk to Rachida.
Nice work on this module. I didn't find anything else game breaking, but did discover a number of bugs and small issues:
1. As far as I could tell, the lever puzzle that unlocks the chamber where you receive Zulfiqar is bugged. I double checked that the solution I attempted matched that given in the manual, but the door failed to unlock. I also tried the reverse of that solution to no avail. Fortunately, there is a more serious issue with this area that allows you to get the sword anyway. Specifically, it's possible to run directly through the right-hand wall and enter the chamber without solving the puzzle at all.
2. There is a longsword +4 available for sale in various shops later in the game that has bugged stats. It is identical to the longsword +3 and sells for the same price, but is labeled as a longsword +4. I believe the weapon is a takouba.
3. If you recruit Eyadou into the party and spec him as an Arcane Archer, he is assigned an illegal level arrangement and thus is unable to advance in the AA prestige class. He is missing one level of an arcane casting class and he does not have the necessary stats to cast level 1 arcane spells anyway, both of which are required for the class.
4. There are a (small) number of dialogue lines throughout the game that only appear in French. Most of these seem to occur in Dihya's conversations. One of her lines exhibits this behavior in the river cutscene prior to Yahiya's departure. The others I can recall occur in the Berber Queen dialogues.
5. Although I realize that English is not your first language, I did want to point out that "slavist" is not a word. It should be "slaver", which is someone that collects/buys/sells slaves.
6. I don't know if this is a bug or an intended feature, but it's possible to stack elemental damage effects on weapons via the crafting system.
Thanks Runestaff.
1. Will check the walkmesh and the puzzle, but I'm pretty sure that the levers combination matches the water lillies pattern.
2. The blueprint was wrong indeed. Will check the stores.
3. Right. Seems that I put ranger archetype sharpshooter instead of ranger archetype-arcane archer by mistake. Fixed.
4. Will check.
5. Ouch! That's going to be a lot of changes ... Where did I find the word 'slavist' ????
6. Yes, intended.
Merci pour ce mode. J'avais terminé sarmates et cygni.
Thank you for this mod. I finished sarmates and cygni.
Merci lesommer
.
Un petit bug. Dans la medina de kerouan, j'avais fait équipé par ma voleuse l'anneau de furtivité obtenu à partir de la lampe magique.
Le problème est que mes personnages étaient toujours en mode agressifs, ce qui faisait que je ne pouvais jamais me reposer.
Cela a cessé quand la voleuse a enlevé l'anneau.
Etrange, la lampe de furtivité ne fait que donner un bonus de discrétion et déplacement silencieux au groupe quand elle est équipée.
Je suis bloqué à Kerouan. J'ai été à l'oued résolu la quête des esclaves. Mais je n'ai pas de laisser passer. Dans mon journal, il est toujours indiquer que je dois faire un travail pour le mollah alors que la quête des esclaves est résolue.
S i la quête est résolue (quête pénurie d'esclaves terminée), tu peux normalement voyager vers Tlemcen (parles à l'âne). Le journal se met à jour quand tu y arrives. Tu devrais trouver le laisser passer dans l'inventaire du PJ. S'il n'y est pas (bizarre?), cela n'a aucune importance il n'est pas testé, le journal fait foi.
Enjoyed this journey very much, any misgivings at the start about my PC and his background were quickly lost in the depth of story and detail of the on screen areas. I knew from playing and replaying 16 Cygni and Sarmates! that such thoughts would be a waste of good playing time later, and indeed they were. Companions, I need not have been worried there either with plenty of good ones with amazing head models (though few of my collected portraits could help avoid bark/stone skin confusion - had to size screenshots). Bioware started with ~20 but now they average 0.5 in fantasy outings, easy to beat that, like I had hoped would be the case, and it does with a very nice mix to help pick through.
Thank you for your kind appreciation, ralebeau.
I just started the module and not yet completed, but, like the other you made, is simply amazing!!!
You have touched sensistive topics with a lot of intelligence deserving great respect, well done!
Thank you, Regcod. Enjoy!
When i'm in alexandria and start investigate about the homicide, once i find the journal it doesn't go on. It trigger a short dialog with Madjoline but no diary entries. And trying to talk with the people named in the journal do nothing. It trigger a dialog only with the woman at the roman theatre but it lead to nothing.
Anyway, i really enjoy your modules but i have a couple of VERY PERSONAL minor annoyances about some recurring elements that were plaguing your previous modules: too many people in the party, NWN AI is horrible and having to deal with more than 2 followers always give me headaches. Too tight battlezones loaded with custom content, followers get stuck or lost because go in wrong directions. and i can't see anything cause walls or other things. Inside the pyramid with the pillars and the quiz door i zoomed out a little i couldn't see anything cause ceilings.
Hello Hentai User,
Alexandria : known bug (follow the link from the description to see what has been reported)
When I find the register in the murder area, the conversation with Madjouline ends brutally in some cases.
To advance the quest:
rs sd_debug_quest("q_murder", 20)
Status : corrected, pending update.
I should update the module on Saturday (14th). However, as you have already entered Fustat you may still face the issue. Use the console.
The pyramid interior has been intentionally designed to give the player a "pyramid stress" feeling. FPS like camera mode works better in this area, IMO.
As for companions, well it's a debate, less companions would mean less work for me
, but at the price of less party richness and flexibility. Party balancing would be another issue, unless giving less weight to crafting, alchemy, social skils, lockpicking and disarming traps. I understand your point though.
Think i spotted some kind of bug. After i get that monk girl before the orc hunt for the bracelets, when it change the area and autosave i have trouble with displaying metamagic icons, they remain the same even if i switch character so if i select a warloc after a cleric it give me the metamagic icons of the warlock. To get the proper icons i must select a character without magic skills and select again the spellcaster. And if i try to go to the main menu the game crash.
Weird, I can't reproduce it. I haven't changed anything regarding classes, spells and User Interface. Something in your override perhaps?
I've made sure to start this campaign with both the override folders empty. But i loaded a save before getting the monk girl and i noticed the problem with those icons was already there but i doubt it was long before. The crash at main menu stopped after dismissing her. I've tried to load a different game and everything was allright.
Glad you solved it. Still very strange though. Another NWN2 mystery ...
Updated to version 1.01. See ChangeLog in the description.
Mis à jour version 1.01. Voyez la ChangeLog dans la description.
Finished.
I'm not disappointed, but is kinda redundant compared to your other modules. New city, new mosquee, other people needing help, repeat... And your followers keep bickering about the same stuff over and over.
A little uninspired compared to sarmates but still a good campaign.
Thanks for your feedback and appreciation, Hentai User.
I loved 16 Cygni and Sarmates and was delighted to find your latest campaign which I'm really enjoying. I would appreciate some help and can't find any information in the pdf or online. I'm having trouble with the missing slaves quest and can't find a lead. Nobody will admit to knowing anything about it - could you please tell me how to proceed?
Thanks!
Hello Bogies,
Thanks for your appreciation. Actually the pdf gives a hint, but too indirectly, I must say :
Look for a secret door in the house on the roofs in the medina of Kairouan. Break it if you can’t lock-pick it. Slaves are kept prisoners there.
If you haven't started the carpet factory quest and can't get to the medina yet, talk to Amina bint Fouad to start the quest. If you have completed the quest already, just get back to the house.
Thank you so much! I saw that in the pdf but didn't realize it had to do with the slave quest!
You're welcome. I'll amend the hints list. As a matter of fact, some quests are interlinked ...
Sorry to bother you again but I'm afraid I'm stuck once more. I solved the slave problem and have the document so we can leave town but when I try to leave I'm told I have to find information about Zulfiqar first. I've talked to everybody and looked everywhere - could you please tell me where I can find out about the sword?
I'm also having trouble figuring out how to free Tirunesh and get her home and would appreciate some help with that as well.
Thanks for the fun and for the help!
Sorry for the delayed answer, just coming back from a business trip.
[SPOILER]
About the sword you need water (talk to the guy on the waggon in the mosque's courtyard first), barrels (look for a supplier), and a waggon (someone may help). Once set, you can travel to Timgad.
About Tirunesh, if you haven't talked to Balcha in the barn at wadi Merguellil yet, get back there and talk to him. If done or once done, talk to Tirunesh's master.
Note : Although not mandatory, it is better to help Tirunesh before travelling to Timgad as she can provide you with valuable information.
[END SPOILER]
I won't be able to connect tomorrow (busy week
), so in case expect an answer on Saturday.
Thanks again Claudius! I have the water after doing the Greek history quest. I thought I talked to somebody in the barn but I'll go back just in case. When I go to Tirunesh's master I just get "I need her" and I don't have anybody to replace her.
Whenever you get the chance I'd appreciate some more help. I freed Tirunesh and she told me about the pass and bought the wagon to carry the water and had it repaired, but I still can't leave town. I keep getting the message that I need to get information on Zulfiqar before I can leave. Am I missing something? Do I need to buy more horses to pull the wagon? Any help would be greatly appreciated!
Thanks again!
I thought the barrels came with the water after the Greek test so I'll go buy some and that should solve the problem.
Updated to version 1.02. See ChangeLog in the description. Now includes Ralebeau's improved English translation
.
Mis à jour version 1.02. Voyez la ChangeLog dans la description.
Pages