You can find the original hak-release here.
NOTE 1: The original conversion was done by MorgothPalantir, PhantaNeko and Antras, not me!
NOTE 2: Some new updated and improved models from this pack are now available here: MP Armors and MP Hairstyles. Check them first!
Here is an unpacked and sorted-out version, with many screenshots added. I'm going to include weapon models a bit latter since it takes some time to check all of them and make screens.
This pack doesn't contain any blueprints and is intended primarily for builders in its current state. Most models aren't tintable and some of them (especially those with open skin areas) have some issues with seamlessness and "coloring" for most existing heads, keep this in mind.
Please note that you may have to edit your armorvisualdata.2da file as many files have a new armor type: ACME, DarArmor and GBX. I have included this 2da file bellow.
To quickly view models I recommend you use Packfile Explorer.
Attachment | Size |
---|---|
![]() | 216.13 MB |
![]() | 195.4 MB |
![]() | 245.34 MB |
![]() | 147.17 MB |
![]() | 567 bytes |
Really amazing content. Many of the outfits would work in an 18th century setting. I see a medusa mask in there as well.
This is amazing. The only thing lacking as far as I'm concerned is that the hairstyles should be available to tieflings as well as the races included already. :-)
Well, this isn't skyrim or any other bethesda game, so you simply have to open the hairstyle you want for tiefling, add the horns you want and rename it with the t instead of h (htf instead hhf)... Piece of cake.
Of course I can use the MDB cloner and create these myself. But I had hoped I didn't have to. :-P It takes quite some to do this, but I'm on my way, as they say.
I have one hairstyle for tiefling done already.
Mby i'll do another one, but on my server are mby 2 or 3 tieflings.
I done hairstyle only for me ; P
By the way... have you used 3dsmax for those? Becouse with gmax i can't modify the skeleton, so maybe you can send me an edited version?
Ach, i *know* that blender allows you to do everything better believe me, but problem is, (for me at least) that i really can't understand that program. With 3dsmax or gmax i have no problems, but blender.... I tried many times, but i really don't understand niether the basics.
Very cool stuff!
This is gorgeous content. You're convincing me to use NWN2 for my next DM'd campaign! How many weapons will you be releasing?
The hairstyles are absolutely awesome!
Thank you for sharing them!
being kind of a scrub , how do i get this armors once i unpacked the folder ? O_o
The Toolset drives me nuts,i get all kinds of errors just trying to open it and in the end it doesnt seem to work,I 've spent nearly 2 hours trying to figure out what is going on with this thing..So if everyone is kind enough to upload the appropriate files to get the new items in game, i would be much obliged.This is quality work!THNX!
EDIT:Finally after making a clean installation(and logining in Win7) the toolset came to its senses,Aqvilinus thnx for the link
Guys, can you help me? I put files from male_and_female_armor_and_clothes.7z in single folder in my documents/neverwinter nights 2/override, but they are not displayed in the toolset. Armor, robes... what do I need to do to work with them in the toolset?
Thank you
I did put the armorvisualdata.2da file into my mydocuments etc. override folder and I still can't find any new armor or clothing when I look at items under blueprints in the toolset. What am I doing wrong? I have two other 2da files in my ovverride folder. Could that have something to do with it? But they are named ambientmusic.2da and placables.2da and when I removed them and just had armorvisualdata.2da (apart from the other files with the clothes and so on of course)in the ovverride nothing changed.
I even opened the 2da file in the Toolset and it finds it and everything seems to check out when opening and comparing the file in Notepad outside of the toolset. Still (I don't think) I see any new clothing or armor. In the 2da file for example it says that one of the armors, the one at the bottom, is called DarArmor so I searched for that among the blueprints but didn't find anything..
I've already given a link for the guide that explains how to do that, read comments.
I'm sorry. I missunderstood. I guess you meant the guide from Barrel of Monkeys? I'll go check that out.
For those of you who are just as stupid as me when it comes to the toolset and didn't understand how to use these:
Make a new blueprint in the toolset by copying an existing armor, say like Leather Armor. Then you go to properties on this armor and go to Armor Set. There you can make a new custom armor by selecting different parts of the armor in the drop down menus. There you will find Darmor, ACME and GodBeastX.
I downloaded the 1st attachement, female_only_armor_and_clothes.7z and armorvisualdata.2da. But I can only get 1 toolset model, GodBeastX helmet. One question, should I downloaded all those attached files or they work separately ?
I see. Thanks for the pointer. Very nice work here
This is perfection. Unfortunately, only for builders. Players and users can only enjoy this if a builder includes it in their custom modules.
you couldnt be more worng...
even a toddler can make new map and create armor and weapons to his heart content,then just export character with all the goodies and use it in the modules.
if you don't want it to be OP,or bad in module progression,just use ingame item editor mod.
Tried to turn these into overrides for armor but renaming the body.mdb's doesn't seem to work; the models don't appear in-game. Any insight as in how to do so?
This is amazing, I can finally play a Swashbuckler that is not disguised as a Rouge :) . Outstanding work, eagerly waiting for the weapon models and hoping that it may include for a warmace that looks like a huge wooden club with spikes :P
O c'mon there are 3 authors of this models.
Antras
PhantaNeko (Me)
MorgothPalantir
And you don't have our permission.
Excuse me, because the armor does not project shadows into play? In any case it's an amazing job !!
wow ! never thought there will be any new cool stuff for nwn2,good to be worng.
PS: some items are missing from HAKs,aslo all the shields are missing in this version.
Nice stolen work.
Original authors of this hak's are :
Antras (Me)
PhantaNeko
MorgothPalantir
GL on bugged model's ;) some of them DON'T WORK GOOD to server. GL to find them ; )
If you read carefully, you'll see that I don't claim any autorship on this models. I JUST reuploaded what was originally uploaded here on the Vault by Wrobel (read comments there), so, please, stop these attacks on me. I didn't steal anything from you :\
First off, these are not your work. You took them off Nexus and Asset Flipped them - don't pretend you have any right to complain about anyone uploading / stealing anything. :eyeroll:
I don't recall you giving any credit to anyone when you took them off nexus.
Ok,i see now. Sorry for attack.
I play on a French PW that use this hak.
Some model have "Armature" as a name in place of "P_HH?_Skel". How do you make it works, I believed that you can't change the skeleton name ?
Thanks
It is a remnant from Blender modifier name. I believe that .mdb exporter I am using saves skel correctly, but uses modifier name instead of skel name it is using. Never had problems with it so I didn't even notice it until recently when I was checking them.
Then I don't understand why it works. Personnaly I use 3DS Max, when I export an armor with only one bad letter in the skeleton's name it don't work or even crashes NWN 2
Well, technically skel name is correct, cause modifier is using it - it has to be linked with correct name, if not it isn't working. In Blender u choose a rig, u don't have to write a name by hand. It is sth with export I assume. Can't tell u more, cause I don't know either exacly how it works. But it works.
Maybe sth is different in Max. I don't work in Max, so I can't tell u :/
These are beautiful. Thank you very much.
Hi, I'm new here. could anyone explain to me where it will go to have it in a standard campaign
Hairs not working normal for male elfs((((((((((((
I'd love to rate this. I'd rather not until I can figure out what's wrong, though. A good 75% of the textures from the photos don't seem to be in the files I downloaded, resulting in missing legs, arms, and the like; for the female models, especially. In other cases, the armor textures are just a default cloth from the original game file. If anyone can enlighten me to what I'm doing wrong, I'd very much appreciate it.
Note: I haven't modified the 2da file that came with this. I assumed that it was already fixed so everything would work. Is that it?
awesome stuff. im no modder but thanks to the guides i managed to make the sets i liked. i have a question tho:
equipping stuff like boots and gloves overrides the set's appearance. How can i make these invisible?
What head did you use for the female pics?
I'm new to adding mods to this game, essentially I want to know 1 straightforward answer; How the hell do I find the codes to spawn in these beautiful clothing pieces and armor?
if someone could tell me these that would be great so I could add it to a list of item codes to spawn in using the console.
I'd like to know that as well. :)
I'm very new to nwn2 modding, but i did manage to create a few sets from this :) thank you so much! my only question is how do i get rid of the color mismatching between the head and the skin that's uncovered by the armor? changing the skincolor in 'armor set' wont show up in game.. i hope someone could help me this.