All meshes and textures here should be considered more a modder's resource than a "ready for consumption' pieces. They very likely all need renaming to not override anything vanila (or other mods).
Here's a very helpful tool for doing it:
http://neverwintervault.org/project/nwn2/other/tool/mdbconfig
.MDB files and textures for body, helmet, shoulderpads and a pair of armored boots. Body models are for human/elven females only (and all races who reuse human models). Helmet, shoulderpads and boots can be used for male characters (of same races as females).
Base shape was taken from Jester's body base.
v1.0
Initial release.
v1.01
Added a "cloak" slot standalone verision of this breastplate. It can be worn over relatively skin-tight clothes built on Jester and Zylch bases, will probably clip with anything else. Cloak version uses same texture files as P_HHF_PF_Body03.MDB.
v1.02
Added an optional version with built-in wrist cuffs as a seam removal. Body files only.
v1.02b
Fixed wrong texture pathes on helmets for elves.
v1.03
Added a set of upper and lower arm pieces. These work for males as well. Also added slightly repositioned shoulderpad models for females, so they sit closer to the rest of this sleeve formed by arm guards. It is what it is. It isn't perfect and is too bulky, but the way how NWN2 handles armor attachments makes building this kind of limb armor almost impossible (save for making it an integral part of the arm).
Attachment | Size |
---|---|
bronze_armor.7z (502) | 4.2 MB |
Optional, it adds permanent wrist cuffs to hide seams. (369) | 3.09 MB |
Upper and lower arm guards and repositioned shoulderpads for females. (388) | 2 MB |
Nice, but would you consider making a version that has the hands (and perhaps feet) attached seamlessly as is done in the Skins For All Races body base? http://www.nexusmods.com/neverwinter2/mods/9 The author provides each body with and without hands, for instance.
Version withy hands - yes.
With feet, no. Because then there will be problem with texturing greaves - how to find a place for them on same UV with body and breastplate. They can't be an armor attachment because they hug calves pretty closely and will clip with everything but a one specific body shape - if I made them for Jester's, they would work only with Jester's, no Zylch's or HGEC. So they're better as a part of boots.
Though, texture space normally occupied by hands and feet was already used for armor and I'm not sure where to shuffle things without making the breastplate in a lower resolution...
Might as well put some decorative bracelet around the wrists to hide any possible seams, and call it a day.
The wrist cuffs seem to work nicely. Thank you!
Nice work. That could be a good look for an Aasimar champion, or a sorceress queen. Too bad we don't have a cheetah model to go with it.
Added to ALFA content
The cloak does not show, I cleared all possible conflicts. I am using the armor file, but would prefer to use it as a cloak, so can you load the cloak UTI?