Welcome to RWS Dungeons
by Robinson Workshop
The Dungeon tileset is a full featured tileset containing 72 tiles and 12 placeable. Intended to be a stand alone set as opposed to an extension of another set. It is meant to represent your classic underground prison type of dungeon.
Use:
A few things to remember about this set.
The dungeon set is fairly poly intensive, this is due to numerous tiles with curved surfaces, to pull off a decent curved surface takes more polygons that a more rectilinear set. As such care should be take to not build to excessive size.
Your mileage may vary, good servers will load these areas just fine and testing by The Shores of Haldun Persistant World hasn't identified excessive load times. Basicly your own testing will be required to identify the optimum size of a given area in your mod.
If you discover bugs or anything you think need my attention please report the bug at the following link.
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Link
Basic Tips & known issues:
Installation instructions:
You will need Dungeons.rar and RWS_Dungeon.rar.
The RAR files should contain the following files:
RWS_Dungeons.hak: place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder
RWS_Dungeons_2da.hak: place this file in your "C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak" folder. It contains all the 2da files used by the tileset
Tiles.2da: An override of the OEI tiles.2da file. Place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Tilesets.2da: An Override of the OEI tilesets.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Metatiles.2da: An override of the OEI metatiles.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Doortypes.2da: An override of the OEI doortypes.2da file. place this file in your mydocs override directory. You only need this file in the override if you are planning to build using these resources. If you are just playing a mod containing this tileset then you only need the hak in the hak directory
Placeables.erf: This is an importable file that has already got the placeables for this tileset put in blueprints for your use.
Dungeon.mod: This is a small walk through module showcasing most of the features of the Dungeon tileset. It contains no encounters at all. Feel free to use it if you wish in your modules. We have included it so that you can quickly see the types of areas that can be built with the tileset.
Note to builders:
The 2da files listed separately above are required to be in your override directory if you plan to build with this tileset...it is not necessary to have them in your override to play any mod that uses this tileset provided the player has the 2 hak files located properly. The hak file is for play.
Note that Placeables.2da is an exception, it is located in the hak file and can be read by the toolset. I do not recommend you place that 2da in your override while you are building.
Dont forget to associate the hak with any modules you may be building by: (excerpted from Heeds Article at Link )
"Opening your mod in the toolset and go to View --> Module Properties. In the properties tab you will see a listing for hakpaks. Click on it. A new window will open. Click the Add button and a new entry will appear on the top right. Click where it says FileName, navigate to your C:\Documents and Settings\YOUR_LOGIN_NAME\My Documents\Neverwinter Nights 2\hak folder and choose your hakpak. Press
OK, save your module and you're done."
Updates:
Update: 11/22/08
UPLOADED 2DA FILES COMPATIBLE WITH STORM OF ZEHIR
Note: due to minor conflicts with Storm of Zehir these 2da's may effect blueprints you have already made and placed in your mod.
Update: Jun 03:
Deleted duplicated OEI textures
fixed tile CAVL - stretched textures.
update 12/30/08: fixed SOZ download to take into account Obsidian numbering error in placeables.2da. this update allows all SOZ content to work.
update 03/01/2010: Fixed an internal naming error and relocated misnamed tiles. new 2da contains correct entries. old misnamed tiles remain so your existing areas will not be affected.
Note: on the old vault this Hall of Fame set had a score of 9.97 out of 10 based on 28 votes.
RWS Dungeon is unfortunately missing a bunch of standard tiles:
ddcx, dddc, dddx, ddxc, ddxx, wwcx, wwxc, RRRR, STU1, STU3, STD1, STD3
There's now a revamped version of this tileset available here that includes most of these missing tiles.