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There be boulders in the air.
Now giants can throw boulders and crush their opponents from a distance.
Created for the Risen Hero Campaign, here is a shameless plug for my blog: Link
In addition to boulder throwing you will also get your own copy of the Risen Hero Hill Giant (who just happens to look a lot like a giant half-orc)
Each giant will now throw up to 3 boulders at an opponent at least 10 feet (or 3 meters) from them. The attack will use a touch range attack and allow for a reflex save to reduce the damage. A check has also been placed to allow different giants to do additional damage. Using the d20 system fire giants do an additional 2d6 of fire damage. Currently it is dissabled but frost giants can do the same cold damage.
I have included two files to download a Hak and an override.
Both include a .erf, that contains the three scripts needed and the three giants with all applied scripts and variables.
The Hak file also includes: a Hak file with the visual effects and the spells.2da as well as a module with everything already applied used for testing.
The override file includes: a folder to place in the override folder that has the visual effects and 2da. It also includes a module with the imported .erf for testing.
For giants to throw boulders both the three scripts and giant blueprints with the applied scripts and variables need to be imported into the module/campaign. Placing files into the override file will not cause giants to throw boulders by themselves. The global blueprints for the fire and frost giant will not throw boulders only the imported giants in either the module or campaign. New encounters will also need to be created as the the standard ones use the global giants.
Also the spell.2da uses the custom spell for the boulder throwing on line 9300. This is a reserved line for this project and should not conflict with other community content. If when merging that 2da line needs to be moved only line number 46 in the script rh_giant_boulder_throw will need to be updated. The script will work without the the 2da file but here will be no giant or projectile animation.
New spell.2da with a reseved line
Udates to SOZ and patch 1.23
Fixed problem with giant charging and attacking target after throwing only 1 boulder.
Includes a erf to make Evil Edison's Hill Giants throw boulders so you no longer need to use really big half-orcs. Requires his HAK Link
Please use this, merge it with your stuff, change it or whatever. Just give credit somewhere and if you make it work better let me know so I can upload the better version and take advantage of it myself.
Thanks and credit goes to:
-Tony K who pointed me in the right direction in the bioware forums
-Dirtywick and his post on User Defined Events on the BouncyRock Forums
-Little Baron who created cowapult and the crate toss which I turned into a flying boulder. Link
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