This simple pack changes the way Meteor Swarm works so that it resembles its D&D 3.5 version: 4 meteors are summoned targeting 4 creatures (if there are less targets the meteors are assigned while cycling through the creatures in HD order. If there are no creatures, random location are targeted). Each meteor does 2d6 physical damage if it successfully hits. Additionally it exlodes dealing 6d6 fire damage to all creatures in a vast radius. Reflex save halves the fire damage, but if a creature gets sucessfully hit directly, there is no save. If a creature gets hit by more than one such fireball, the damage stacks. Other than that the targeting variations work the same - "location" targets creatures in a location, "creature" focuses on a single target, "caster " makes sure the caster is out of the blast radius,
There are 2 versions: one for "purists" and one for "explosion enthusiasts". They both work the same, but the latter has a little more "flare" to it. Here's a video.
WARNING! IMPORTANT! The standard OC version has a significant delay between casting and effect. To get rid of it you must make a slight change to the spells.2da on your own:
- open spells.2da
- go to row 116
- go to column "Proj"
- change the value to 0
- repeat for rows 973, 974, 975
Enjoy ;-)
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lol boomboom version xD Thanks broski!!
Anything specific in mind? I personally like that vfx, cause you have no doubt the spell is cast :-P
I'll see what I can do, but I can tell you right now that some wisp is not a good idea - it would send the framerate to hell... Also: adding insult to injury? Could you clarify that please?
The extra-modded version is awesome! That IS a meteor swarm