This pack modifies Bless, Prayer and Battletide. The visuals of each spell will change along with caster's alignment. Here's a video.
Additionally, the Battletide effects are modified: ithe spell will no longer grant Haste effect and the target range will change along with caster level (25ft + 5ft / 2 caster levels).
Enjoy ;-)
WARNING: this pack has a ton of files - let me know if any seem to be missing ;-)
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I like the alignment specific effects.
vast improvement over the original, you added flavor to a bunch of bland spells. why did you remove the haste effect? too OP?
Vastly different fom 3.5 DnD. The spell is meant to give you an additional action. Haste gives you an additional attack, speed increase, attack bonus and ac bonus.
This spell currently applies an additional +1 to hit and +1 to Dodge AC from the haste effect, this can be remedied by changing the attack bonus to 1 on line 110 of x2_i0_spells.nss and adding a eLink = EffectLinkEffects(eLink, EffectACDecrease(1)); statement to the end of CreateGoodTideEffectsLink. Alternatively, use the EffectModifyAttacks effect, which makes the Haste effect unnecessary and solves the problem with extra bonuses applied by Haste:
effect eAttackMod = EffectModifyAttacks(1);
got it from NWN2wikia, maybe that could help..?
It's already included in the pack ;-) But I appreciate your kind intensions :-P
Dam man! Those look badass. I hope you keep making more graphical content.
you forgot to add those files:
fx_symbol_good.tga, fx_symbol_evil.tga, fx_symbol_neutral.tga.
*fixes*
So i still get extra attack but not the bonus movespeed or the bonus ac or?
I dont really feel like nerfing Battletide i dont think it looks as good as this one but it doesnt look ugly either so is it posisble to add everything but the Battletide or is it just the same but without bonus movespeed and bonus ac or?
:S
The script I added changes the way Battletide works - It's no longer an AOE which is usually used in aura effects. Instead it makes the caster call a script every 1 second. And yes - additional attack without the other Haste bonuses. If you want to keep the OC Battletide, just don't copy the files that include "battletide" in their name. If you like modded the visuals, but you want to keep the haste effect, open the script in Toolset (x2_s0_batttide) and go to line 55 and replace EffectModifyAttacks(1) with EffectHaste(). Compile.
Did that help? :-)
Looks superb, Bartosz. Thank you!
Having had the opportunity to playtest it a little, I really love these. I do have one more request, though: could you release a version without the glowing lights on the player's body when he casts Battletide? (Or, if you'd prefer, tell me how to remove them?)
Thanks so much. Serious kudos for making these.
I uploaded modified effects - check if this is what you meant ;-)
Flawless. Love ya, man!
I have the same reservation as with the second pack: I love the creativity and the effects are awesome. Is there any chance something like this could be released without referencing real-world religious symbology?
Unless you give me some ideas - not really :-/ Also, you can change them yourself. Open the .tga file that doesn't suit your taste and edit it into whatever you like. I tried to name the files in a similar way, so that the actual symbols have "symbol" or "sym" in their names.
Ideas I can provide, and if it's TGA-editable, that's also cake. Have GIMP, can edit. =)
Thanks for the quick reply!