This package contains all the original campaign doors converted to placeables / environment objects. (Blueprints only for environment objects -- I figured most people wouldn't use them as placeables anyway.
In most cases this was done by altering just the placeable.2da, but the double winged, sliding and secret doors needed extra .mdb files combining all the parts of the original door. As this content mainly uses the original model files, most of the placeables don't have C2/C3 Data or walkmeshes. Only the extra .mdb files have C2 meshes. These placeables aren't animated, sorry.
If you want the placeables to look exactly as the respective door objects, you'll need to have my OC Doors Repair Override installed.
Known Issues:
The Shadow Fortress secret door placeable with the suit of armor doesn't look exactly like the real door, as the original model of the floor piece has a really odd bug that I can't yet repair or reproduce in my own model.
Any hints on how to fix this are very welcome.
(Normally the engine renders the texture on the side of each polygon that has it's normal facing the camera and keeps the other side see-through. However, any mesh saved in the file PLC_DT_SFSECRET1_01.MDB will be rendered exactly the opposite way, and the the texture now on the side facing away from the camera also looks too dark.)
Version History:
1.0 - Initial Release, designed for v1.10 of NWN2
Attachment | Size |
---|---|
plc_doors_1.0_override.7z (111) | 179.25 KB |
plc_doors_1.0_hak.7z (38) | 179.59 KB |