DMG 3.5 Armors - All Masterwork armors and special materials with correct stats by StephenSpann
This .hak is a single 2da modification to add a bunch of different armors to select for "armor type (for game rules)" in the NWN2 toolset. There is no way to adjust an armor's Armor Check penalty, which is the primary advantage of masterwork armors. Also, only masterwork armor is the only kind of armor that can be magically hanced. There are not any blueprints included at this time, these will need to be created by the builder. Obviously I can't test this... so who knows if it works? hehe.
The difference between the two hak files:
Hak 1: The one with 'override' in the filename will make all armor blueprints included with the toolset masterwork... this means you need to create new blueprints for mundane armors. Use this if you want to continue using the blueprints included with the toolset. (Note: all magic armor and armor made with special materials such as Adamantine and Mithral should have the masterwork bonus to Armor Check Penalty, so you will only need to recreate the 12 mundane armors and 3 mundane shields.
Hak 2: This hak does not change anything about the blueprints included in the toolset, it merely adds more options to the "armor type (for game rules)" menus. This means you should create all new magic armors and special material armors using the new armor types so they receive the reduced Armor Check penalty.
Instructions:
Add a 'hak' folder to your toolset directory.
Extract the .hak file you wish to use to the 'hak' directory.
In the toolset, go to "Module Properties" and browse to get to .hak file... you have to select "add" once you get to the 2nd screen.
You should then be able to select the new armor types in the armor properties option labelled "armor type (for game rules)". You may need to reopen the module to have the new 2da and .hak applied to the module.
Due to lack of information on custom TLK files... (which is required for the menu in the toolset to display things like "Masterwork Full Plate" correctly) I have a bit of a workaround, but you have to sort of decipher what means what:
Stats for: Appears in toolset menu as: Characteristics adjusted:
Mundane Wooden Shields Light Shield Mould, Heavy Shield Mould Price, weight
Masterwork Wooden Shields Duskwood Light Shield, Duskwood Heavy Shield Armor Check Penalty, price, weight
All other Masterwork Armors +1... such as Full Plate +1 Armor Check Penalty, price
Darkwood Shields Ironwood Light, Heavy, and Tower Shields Armor Check Penalty, price, weight
Mithral Shields Appears correctly Arcane Spell Failure, armor Check Penalty, price, weight
Notes on Implementation:
- for Mundane and Masterwork Wooden Shields, be sure to change the material away from steel... not sure if this affects gameplay significantly.
- Some items are not particularly effected gameplay-wise.. such as Masterwork Leather Armor (it is just more expensive).
- All magical, mithral, and adamantine armor should technically be masterwork.
- I am unsure whether or not Mithral Tower Shields actually exist within the 3.5e ruleset... they are normally made of wood. I included the stats for it though, because it already exists as a NWN2 blueprint anyway
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