The Dread Necromancer is a new base class for Neverwinter Nights 2 based on the Dread Necromancer class from the "Heroes of Horror" source book.
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Dread Necromancer
A specialist wizard who calls himself a necromancer or a cleric with the Death domain has significant power over undead and the forces of negative energy, but a dread necromancer is their true master. A practitioner of vile and forbidden arts, the dread necromancer roots about in graveyards, searching out moldering components for her obscene spells. She calls upon restless, tormented spirits of the dead, seeking their arcane secrets. She might be a consummate villain, or perhaps a tortured hero whose obsession with death leads her along questionable moral paths.
Class Features:
- Hit Die: d6
- Base Attack Bonus: Low.
- High Saves: Will.
- Weapon Proficiencies: Simple and martial weapons.
- Armor Proficiencies: Light armor. A dread necromancer can use any of her spells while wearing light armor without incurring the normal arcane spell failure chance. A dread necromancer wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure.
- Skill Points: 2 + Int modifier per level, x4 at first level.
- Class Skills: Bluff, Concentration, Craft Alchemy, Craft Weapon, Hide, Intimidate, Lore and Spellcraft.
- Spells: A dread necromancer casts arcane spells, which are drawn from the dread necromancer’s spell list. Like a sorcerer, she can cast any spell she knows without preparing it ahead of time. When a dread necromancer gains access to a new level of spells, she automatically knows all the spells for that level given on the dread necromancer’s spell list.
- Charnel Touch: Negative energy flows through a dread necromancer’s body, concentrating in her hands. At will she can make a melee touch attack against a living foe that deals 1d8 points of damage, +1 per four class levels. This touch heals undead creatures, restoring 1 hit point per touch, +1 per four class levels.
- Rebuke Undead: A dread necromancer can rebuke or command undead creatures by channeling negative energy through her body.
- Lich Body: Starting at 2nd level, a dread necromancer begins her journey into undeath. The first symptom is her body’s increased resilience to physical harm. She gains DR 2/ bludgeoning and magic. As the dread necromancer increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.
- Negative Energy Burst: Beginning at 3rd level, a dread necromancer gains the ability to emit a burst of negative energy from her body, harming living creatures within 5 feet of her. This burst deals 1d4 points of damage per class level. A successful Will save (DC 10 + 1/2 her class level + Cha modifi er) reduces damage by half. Undead creatures within this burst are healed the same amount of hit points as the damage she deals to living creatures. A dread necromancer can use this ability once per day at 3rd level, and one additional time per day for every five levels she attains beyond 3rd (2/day at 8th level, 3/day at 13th level, and 4/day at 18th level).
- Mental Bastion: Starting at 4th level, a dread necromancer gains a +2 bonus on saving throws made to resist mind-affecting effects, poison, or disease. This bonus increases to +4 at 14th level.
- Fear Aura: At 5th level, a dread necromancer can create an aura of fear that affects all enemies within 20' at will. Foes must make a Will save (DC 10 + 1/2 her class level + her Cha modifier) or become shaken.
- Scabrous Touch: Starting at 6th level a dread necromancer can use her charnel touch to inflict disease on a creature she touches.
- Summon Familiar: At 7th level a dread necromancer can obtain a familiar. (A new Imp familiar has been added to the familiar list)
- Undead Mastery: All undead creatures created by a dread necromancer who has reached 8th level or higher gain a +4 enhancement bonus to Strength and Dexterity and 2 additional hit points per Hit Die.
In addition, when a dread necromancer uses a spell to create undead, she can control 4 + her Charisma bonus HD worth of undead creatures per class level (rather than the 4 HD per level normally granted).
- Negative Energy Resistance: Beginning at 9th level, a dread necromancer gains a +4 bonus on saving throws made to resist negative energy effects, including energy drain, some ability drain, and inflict spells.
- Fortification: At 10th level, a dread necromancer becomes immune to sneak attacks. At 17th level she also becomes immune to critical hits.
- Enervating Touch: When a dread necromancer reaches 12th level, she gains the ability to bestow negative levels when she uses her charnel touch attack.
- Craft Wondrous Item: At 19th level, the dread necromancer gains Craft Wondrous Item as a bonus feat.
- Undead Transformation: When a dread necromancer attains 20th level, she undergoes a hideous transformation and becomes practically undead herself. She gains most of the abilities and advantages a lich would have.
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New Spells
- Summon Undead I-V: These spells function like summon creature, except that you summon undead creatures.
- Chill Touch (Level 1): A touch from your hand disrupts the life force of living creatures.
- Bestow Wounds (Level 1): You can transfer your wounds to others by touch.
- Ghoul Gauntlet (Level 6): Your touch gradually transforms a living victim into a ravening, flesh-eating ghoul.
- Vile Death (Level 7): The target undead creature permanently gains damage resistance to fire and cold, damage reduction, spell Resistance and smite good as a bonus feat.
- Heat Drain (Level 8): You drain the heat from all living creatures within the affected area except you. This influx of warmth heals and empowers you.
- Plague of Undead (Level 9): Plague of undead creates 2 skeleton archers and 2 zombie guardians with maximum hit points for their Hit Dice. The undead remain animated until destroyed.
- Dread Necromancers gain special versions of the animate dead, create undead and create greater undead spells which last permanently and scale with character level.
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Requirements
- Neverwinter Nights 2 with the Mask of the Betrayer and Storm of Zehir Expansions as well as the latest patch (1.21).
Installation
This is an override version only. To install this class you need to put the "dread necromancer" folder inside the archive into your override folder that is located in your "My Documents\Neverwinter Nights 2" folder and the Dialog.tlk file directly into your "My Documents\Neverwinter Nights 2" folder.
Compatibility
This mod is incompatible with any mod that changes the same 2da files or the dialog.tlk file.
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Known Issues
It is very improtant that you always use "Recommended" whenever you get a choice of spells for this class. Don't worry, you will get all the spells you are supposed to get. You will break your character if you chose any of the other spells!
This is due to the way spellbooks and new casting classes are handled by the game.
If you travel on the SoZ overland map you may lose the buffs from undead mastery and vile death.
Sometimes in the OC and possibly in other campaigns, all spells, summons and companions are removed from the player. In those cases you also lose all your summoned undead servants.
Undead Transformation does not make you really undead, so healing spells still heal you and harm spells still harm you and you can't be turned.
With many undead servants you may experience a slow down.
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You may use all contents of this mod in any way you want.
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I cannot get this to work at all when I install it, I put the file dread necromancer into the proper override folder and the dialog tlk where it is suppose to go in the my documents but when I go to make a new character the dread necromancer is there but it cannot be selected at all but I know or I think i installed it correctly
I got it working just fine, made a Dread Necromancer for my twitch stream playthrough, but when I loaded my save to continue, my Charnel Touch ability disappeared. How could it have been deleted, and how can I get it back? Also, is there any way for me to drop minions that i got from rebuke undead, or are they gonna follow me til they're destroyed?