Name | Cyphre's PrC Pack v0.75 |
Author | Cyphre |
Submitted / Updated | 11-18-2012 / 12-15-2012 |
Category | Prestige Classes |
Patch | 1.23 |
NWN2Game | NWN2:SoZ |
Description | |
"The secret we should never let the gamemasters know is that they don't need any rules." - Gary Gygax Version 0.75 (2012.12.15@18:50UTC) / Page Update: (2012.12.15) Cyphre's PrC Pack "The Circle Of The Great Oak" includes the following PrCs for Neverwinter Nights 2: Custom Classes: Arcane Warrior - NEW v0.75 PrC Archdruid Black Raven Initiate Chosen of Silvanus Divine Thaumaturge Divine Theurge Frost Witch Hierophant of the Cabal Spirit Shogun Stormcrow Swift Mage - NEW v0.75 PrC Sylvan Sage - NEW v0.75 PrC Sylvan Seer Sylvan Shadow Archer Therianthrope - NEW v0.75 PrC Warden Original Classes: Harper Mage (Magic of Faerûn PrC) Harper Priest (Magic of Faerûn PrC) Hierophant (Dungeon Master's Guide PrC) Mage-Killer (Magic of Faerûn PrC) Ruathar (Races of the Wild PrC) Verdant Lord (Masters of the Wild PrC) *** Cyphre's PrC Pack - Installation Guide Cyphre's PrC Pack - Homepage *** Notes: Most of my PrCs rely on content of Kaedrin's PrC Pack v1.42.1, so you should install his pack first, if you haven't already done so. *** With some exceptions, my custom classes are "based" on original (D&D 2.0E-4.0E & AD&D) source material and templates, though not on original D&D classes!!! The original classes are "based" on D&D classes from different source books, but I took the freedom to modify certain aspects that I'm unable to recreate in NWN2. In doing this, I took great care to stay as close as possible to the source material OR at least chose prerequisites, skills, abilities and feats, that made (in my opinion) the most sense. Just one example: "Create Infusion" is an ability of the Verdant Lord PrC - The verdant lord may store a divine spell within a specially prepared herb. You create an infusion of any divine spell available to you. My NWN2 translation: "Brew Potion" - You can create a potion of any beneficial, single-target spell of 3rd level or less that you know. Well, of course one might argue about the choices that I made, so feel free to comment, but keep in mind that it's impossible to please everybody. You'll find the biggest "changes", that I made documented in a .txt file in each class-folder. *** A special note on "Spell Power" and the "Practiced Spellcaster" bug: Contrary to the description, the extent of the Practiced Spellcaster feat is not capped by the character's hit dice, but by the number of levels in additional classes. Normally, the use of this feat operates as described. However, if used in conjunction with a prestige class that grants additional spellcaster levels, this feat STILL grants up to +4 caster levels and does not cap at the character's HD as it should. This always bothered me, so along with my PrCs, I created 6 "fake" Spell Power feats (Spell Power 1-4 (+1 CL each) and Epic Spell Power 1-2 (+2 CL each)). These feats won't grant you anything, but if you like to have a "legal" character with more CLs (except the RW) then now you can have it. Example: A Druid 25 / Hierophant 5 with the "Practiced Spellcaster" feat would have a CL of 34, which is not legal IF he didn't take any Spell Power feats. Now IF he takes my Spell Power feats (SP 1-4 or ESP 1-2 or SP 1-2 and ESP 1) then it would be a legal character. In other words: Don't use my Spell Power feats for anything else than having a good feeling, knowing that you don't "cheat" ;) !!! Note: Even though the "fake" Spell Power feats work like I described above, I still consider them "Under Development", because I might change their prerequisites and/or behaviour (for example making special versions of them for each spellcasting class etc.). |
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