The is a compilation of NWN2 monsters for the new AutoDownloader feature, with all creatures in Hak format without 2da files which are provided separately. It's goal is to provide compatibility between projects, fix technical issues and some editorial review, and also to encourage multiple parties using the same haks to encourage players not having to download as much. Please Vote for the original projects on their various pages and check with those authors for usage permissions. They did all the work, I am just grouping it together to provide convenience. As far as I know this includes all vault content related to appearance.2da except for the kuo toa which Hellfire is working on fixing to have full animations ( in his next release. )
It is also designed so you can use the appearance.2da (1146) provided and nothing else, or just the haks which relate to your module, which should make what you do more compatible with other peoples haks. They are in separate downloads to make it so you can choose which portions you use, if you are already using always summer for example you probably won't use the appearance.hak.
The inspiration for this came about because as a scripter, I have found that creatures happen to use multiple rows, multiple constants, which makes it very hard to make code that knows about custom creatures and the creature constants provided officially refer to numerous nonexistant creatures. I hope this is helpful for whoever implements the master of many forms or other projects.
Mostly updated except for blueprints and checking all the documentation and credits.
This release includes:
It is outside the scope of this project to do blueprints, scripts, spells and feats entries for creatures, but rather it's aim is to reduce conflicts and get the models perfected. However i am including my current "mess" of blueprints which are from the following sources ( Monster Manual by Wild Bill, Hellfire Skeletons by K2, Krondorl's D&D Monsters Compilation, etc adjusted to use the models provided. )
If you want, here is information on how to Blueprints for Creatures.pdf (3) do your own blueprints, based on these models/base files, and do your own vault entries or include them with mine.
Detailed Listing of Package Contents
This is partial, since it includes a lot of thing added for our PW over the years as well, please contact me to correct or add more information here.
Appearance – adl_pain_appearance.7z
Optional - only use if you aren't using other vault content for gear
Gear – adl_pain_monsterpackgear.7z
Optional - only use if you aren't using other vault content for gear
Misc – adl_pain_monsterpackmisc.7z
These are creatures by the many authors who only one or a few creatures
Misc2 – adl_pain_monsterpackmisc2.7z
These are creatures by the many authors who only one or a few creatures - and ArtEChoke who has kind of started taking this over.
Converts – adl_pain_monsterpackconverts.7z
These are mainly content from NWN1 converted to NWN2
Purgatorio – adl_pain_monsterpackpurg.7z
Content from the Demo Module by many members of the community.
Purgatorio2 New – adl_pain_monsterpackpurg2.7z
This includes some texture swaps for NPC's and Trollocs. Vrocks, Bariaur, Slaad look like they are coming along but still in development
MOW – adl_pain_monsterpackmow.7z
SBRage – adl_pain_monsterpacksbrage.7z
Ree (By Bouncy Rock) – adl_pain_monsterpackree.7z
Ree2 (By Bouncy Rock for Misery Stone) – adl_pain_monsterpackree2.7z
I adjusted rows to prevent conflicts, and renamed some textures and other details to make the models easier to use with in game appearance changes.
ROF Races of Faerun – adl_pain_monsterpackrof.7z
RWS – adl_pain_monsterpackrws.7z
Includes Tints by Cyphre for his Animal Companions as well. This is full and new entries will go into a new hak.
Other files:
Attachment | Size |
---|---|
adl_pain_appearance.7z (914) | 34.76 MB |
adl_pain_monsterpackgear.7z (771) | 13.91 MB |
adl_pain_monsterpackmisc.7z (940) | 19.51 MB |
adl_pain_monsterpackmisc2.7z (891) | 20.24 MB |
adl_pain_monsterpackconverts.7z (759) | 10.61 MB |
adl_pain_monsterpackpurg.7z (751) | 27.64 MB |
adl_pain_monsterpackpurg2.7z (780) | 5.7 MB |
adl_pain_monsterpackmow.7z (769) | 6.68 MB |
adl_pain_monsterpacksbrage.7z (743) | 15.18 MB |
adl_pain_monsterpackree.7z (772) | 24.19 MB |
adl_pain_monsterpackree2.7z (791) | 23.62 MB |
adl_pain_monsterpackrof.7z (785) | 19.12 MB |
adl_pain_monsterpackrws.7z (892) | 22.1 MB |
creaturesutps.7z (770) | 613.5 KB |
adl_pain_monsterpackccp.7z (762) | 12.82 MB |
On the old Vault, this combined set had a score of 9.88 based on 17 votes. Here are the download counts:
Added ID# 37
IGN File Notes:
Submitted: 05-17-2009 / Last Updated: 01-11-2010
Submitted: 05-17-2009 / Last Updated: 01-12-2010
Submitted: 05-17-2009 / Last Updated: 01-11-2010
Submitted: 05-17-2009 / Last Updated: 01-11-2010
Submitted: 05-17-2009 / Last Updated: 01-11-2010
Submitted: 05-17-2009 / Last Updated: 01-12-2010
Submitted: 05-17-2009 / Last Updated: 01-11-2010
Submitted: 05-17-2009 / Last Updated: 06-29-2010
Submitted: 05-17-2009 / Last Updated: 01-11-2010
Submitted: 05-17-2009 / Last Updated: 06-29-2010
Submitted: 05-17-2009 / Last Updated: 06-29-2010
Submitted: 05-17-2009 / Last Updated: 09-23-2011
Submitted: 05-17-2009 / Last Updated: 09-23-2011
Submitted: 05-17-2009 / Last Updated: 05-19-2009
Submitted: 05-17-2009 / Last Updated: 06-29-2010
This appears useless as of now, as the appearance.2da which is mentioned in the description links to a DropBox file that no longer exists (there), and there's no .2da file anywhere else among the downloads so far as I can see.Pity. :-(
Ignore that. It seems to work now. :-)No, as of 2024 this definitely seems to be dead - the DropBox link gives a 404. However, usable 2da entries can be found I think in the Creature Compilation Pack, https://neverwintervault.org/project/nwn2/hakpak/combined/nwn2-creature-...
Do these HAKs need to be in a certain order?
Anyway to get a good link to an appearance.2da?
Any other compilation so complete and still available?
Im working on using NWN2 for a tactical map in Pen n Paper games and would love to have these models
Thanks in advance!
sorry to reopen this, but how do you use this exactly?
Same question. A Campaign I want to play says it requires this to be installed. So ... I extracted each of the files. Most of them are *.hak files and I know those go in the 'hak' folder. There is a 'Creatures' directory that is part of this software and is full of files. Where does that directory of files go? Override folder? patch folder? UI folder?