Community Content Compilation - v1.00 - For MotB
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This project can no longer be supported by its author. If you want to take it from there and carry on its vision, please contact the author for transfer
If you do want to take up the project, all that I ask for is that you mention the initial author (Thunderblade_33) and contributors (MokagTGS and Dragonsbane777) in your entry. This one will be kept for legacy purposes and redirect to yours.
It would be a shame if 3C died. Placeables, Items/Armor, and PC Parts are the heavy hitters and that means only 3 people. The other categories could be drastically less work and other people would be more likely to step forward for it.
Content Release v1.00
Builder files v1.00.11.0
What version numbers mean:
What is 3C?
The Community Content Compilation (3C) is an initiative to make custom content more easily available for use by the community as a whole.
Using a single repository for the content prevents useless duplication of files that shouldn't be duplicated in the first place. It's also more convenient for builders and players alike, as they would have fewer haks to worry about. Your module-specific haks can now be much smaller, and focus on module-specific changes instead of having to also worry about merging all the nice vault models together.
This package's goal is also to further recognize and reward the artists' work by putting their creations in a widely useable format, showcasing their talent to more builders and as a consequence to more players.
The 3C initiative is intended as a COMMUNITY project. To send an update or an improvement of any kind, either post about it below or email me or MokahTGS.
What 3C is NOT about
3C is not the CEP. It's more specialized. Unlike the CEP (Community Expansion Pack) for NWN1, 3C specializes on base models, content, and only the 2DA files to make it work. No fluff. For your convenience, it does not (and will never) contain any scripts, TLKs, GUIs and the like. Those files are the sole domain of specialized ruleset haks and of whoever builds their own module.
Who made 3C?
First of all, the authors of all the content provided both in this pack and on the vault (list available below).
Their work was compiled by MokahTGS and Thunderblade_33 and, in the case of the music compilation, by Dragonsbane777.
Credits and Content Breakdown
Click Here.
The Haks
How to Download and Install
To unpack 7z archives (and pretty much every known compressed file type), use the completely free program 7-zip, available at Link
Players: download and place the latest version of the 3C haks in your My Documents/Neverwinter Nights 2/hak folder. If you want to use the haks in your module without further changes, also grab the 2da hak from the "toolset files" download. That's all.
Builders: In addition to the above, you will need to place the loose 2das in your override, add the toolset icons to your toolset folder (instructions provided) and add the blueprints erf to your module.
Haks are compatible with all versions. 2DAs are MotB's, so you will be able to use them but will see MotB + 3C entries in the NWN2 toolset.
For further help with installation, first see this article by Heed about installing custom content in NWN2: Link
Extra Content Packages
Look over there for affiliated 3C packages. They integrate seamlessly with the core haks.
* 3C Override Package: NWN2 Resource Fixes (compiled by Thunderblade_33)
Various model and tint map fixes for NWN2's original content.
Download Here: Link
* 3C Override Package: Music (Compiled by Dragonsbane777)
Music compilation, to give it higher visibility.
Download Here: Link
* 3C Armors In Progress Compilation
A compilation of as many armors of the Vault as possible. These armor parts do not work on all races/gender combinations.
Download Here: Link
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