The package contains 218 building parts ranging from floorboards, staircases, walls, columns, beams, doorways, windows to rooftops. The aim of the Building Construction Kit is to provide an easy and flexible way to create large and complex structures in Neverwinter Nights 2. The dimensions of each individual part are all in integers and most of them have the same origin so that you can assemble them easily.
This package enables you to overcome limitations of the Neverwinter Nights 2 toolset. For eaxmple it allows you to create walkable platforms which can be used as ramparts, bridges and terraces. This is previously impossible.
It also enables you to create gigantic structure without scaling. Unlike scaling, you can assemble a structure of any size without worrying about overstretching the texture or scale the object out of proportion. You can scale specific parts of the building to get the proportion you like. For example if you want a steeper roof, you can scale the roof. You can build a wide range of structures with these parts such as castles, towers, ramparts, houses, bridges, churches, and labyrinths.
Version history
Expansions
Oriental style architecture
Alternate texture
Here're some nice alternate textures to use if you think my texture is too "Clean". My textures are white so that you can tint it yourself.
Tupoun's retexture
Camb's retexture
Full documenation
You can view the full documentation from this link.
A comprehensive FAQ can be found here
Copyright issues and credits
You may reproduce or derive from my work as long as you give proper credits to me and to the people who had contributed to it and do not charge people for it. If you have derived something from my work and want me to post it, send it to nyt333@hotmail.com. However please make sure it at least matches my quality.
A Hall of Fame entry on the old Vault with a score of 9.85 based on 65 votes, this hakpack had 3,656 downloads.
Migrated IGN Data
This package enables you to overcome limitations of the Neverwinter Nights 2 toolset. For eaxmple it allows you to create walkable platforms which can be used as ramparts, bridges and terraces. This is previously impossible.
It also enables you to create gigantic structure without scaling. Unlike scaling, you can assemble a structure of any size without worrying about overstretching the texture or scale the object out of proportion. You can scale specific parts of the building to get the proportion you like. For example if you want a steeper roof, you can scale the roof. You can build a wide range of structures with these parts such as castles, towers, ramparts, houses, bridges, churches, and labyrinths.
Version history
Adjusted the geometry of round windows. They can blend in with straight parts now.
Adjusted UV (texture) to make some parts look better (make more sense).
Adjusted UV (texture) to make Camb and Tupoun's retexture more seamless.
Changed texture arrangement for Greek Style column. It no longer mirrors the texture in the bottom vertically to use as texture on the top.
Adopted some official and Tupoun 's textures. The texture should look less uniform and more realistic.
Adjusted borders to eliminate gaps between textures.
Improved the Tint Map. Parts will be more responsive to tint (closer to the colour inputted).
Added some damaged parts.
Added nightglow windows.
Adjusted some names in Blueprints and Models (more appropiate).
Shifted 2DA entries to 5000 and padded the gap with actual lines. This should improve compatibility with other custom placeables.
Included two transitional 2DAs to support module built with previously released 2DAs.
Improved documentation
Added round doorways
Improved documentation
Oriental style architecture
Alternate texture
Here're some nice alternate textures to use if you think my texture is too "Clean". My textures are white so that you can tint it yourself.
Tupoun's retexture
Camb's retexture
Full documenation
You can view the full documentation from this link.
A comprehensive FAQ can be found here
Copyright issues and credits
You may reproduce or derive from my work as long as you give proper credits to me and to the people who had contributed to it and do not charge people for it. If you have derived something from my work and want me to post it, send it to nyt333@hotmail.com. However please make sure it at least matches my quality.
Nytir 2007
Interviews
Files
Submitted: 08-05-2007 / Last Updated: 08-05-2007
(Please use placeables_1.0_compatible.2da from the override package, don't forget to rename it placeables.2da)
Submitted: 08-05-2007 / Last Updated:
Submitted: 08-05-2007 / Last Updated: 08-16-2007
(Please use placeables_1.0_compatible.2da from the override package, don't forget to rename it placeables.2da)
Submitted: 08-05-2007 / Last Updated: 09-10-2007
Submitted: 08-05-2007 / Last Updated: 09-10-2007
Submitted: 08-05-2007 / Last Updated: 09-10-2007
Submitted: 08-05-2007 / Last Updated: 09-10-2007
Submitted: 08-05-2007 / Last Updated:
65 votes
AWARDS
(NWN2 Hall of Fame Winner)