This XP/Fatigue System is created entirely by: Rami_Ahmed.
All Ideas (almost) by: Lateo.
* Optionally uses BioWare/APS database for full persistance (not really needed though).
* Adds XP according to how many creatures the player killed.
* Adds Penalty's (Fatigue Penalty's, AB Decrease, Saving Throw Decrease etc...) after killing X number of creatures
* Stops XP gain totally after Y number of kills and starts again after Z time (Refer to the xp_main script).
* Optionally gives Bonus XP to the killer of the creatures.
* Optionally gives Bonus XP when being in party.
* Optionally gives Gold OnDeath.
* With an Max XP Gain, to control how much XP the players should have.
This XP script featueres almost everything I could think of, and almost anything very very easy settable, you just set what XP Gain should be, what Max XP Should be, etc etc... A lot of settings to set, but very easy, and a lot of comments. Look in the xp_main script and the top part of the script features everything it can do. The script is mainly done for the Fatigue Part, though, after the player has killed X Number of creatures (where X can be set by the builder) a timer starts, this timer runs in Y seconds (where Y can be set by the builder).
So this is to prevent Mass PP(PowerPlaying) mainly, and then there is the Fatigue Decrease (Ab Decrease, Saving Throw Decrease) and after killing 200 creatures, also AC Decrease. This can be changed, of course.
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