Find it strange that the PC's can roam inside houses and castles and look through the areas without any fuss from the owner's?
I do, so I made a trigger that alerts a near by NPC to tell the PC to leave the area and if the PC doesn't leave, the NPC attacks the PC.
Also included is a script that can be added to a placeable (such as a chest, crate, etc).
If the PC uses (ie: opens) the object the NPC will automatically attack the PC.
Why an automatic attack rather than a warning system like the trigger uses?
Well once the object is opened the PC can (and most likely will) take anything before the NPC warns the PC.
If you want a warning system for a placeable, just put the placeable in a place with a SnoopTrigger.
The cool part is that the NPC has a listen and spot check to see if he/she can detect the presence of the PC.
So if the PC is using stealth and is a rogue (or has good Move Silently/Hide/etc skill values), the NPC doesn't realize that the PC is sneaking right passed them.
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And another reason to attack, is a player could open a chest, and read a password, or incriminating evidince, or other plot clue from a book or scroll...
Defintley worth looking at. From what I saw it contains just a few scripts to run it and it seems to be easily modifiable, or added to, for some realism in those dusty guards who stand all day.