It's a single script that starts or stops a re-stealthing recursive function on the caller, making them enter stealth mode if they aren't currently stealthed and enemies are within 40f range.
Note: The loop ticks more slowly (6secs) when there are no enemies in range. First time an enemy comes into range can have a couple seconds delay until the next round of the loop happens and speeds it up.
To use, place restealth.ncs into your Override folder.
Ingame, run:
## DebugMode 1
## dm_runscript restealth
Please note that the loop must be deactivated manually, by running dm_runscript restealth for a second time.
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