NPC ACTIVITIES 6.1 features a reworked architecture which offers more control and uses less CPU time.
As of this release it is still classified as BETA due to the fact there are additional new features I am working on.
As is this script supports everything 5.7.x did. This is hopefully your one stop script for you NPC needs.
When it is completed it should definately be.
This script is a powerful tool in the hands of both scripters and NON-SCRIPTERS.
It was originally made with NON-SCRIPTERS in mind.
Please vote and if it is negative leave constructive criticism so, I can fix things.
See version history - released things I've had for awhile to the public.
Most is in the advanced features section.
Attachment | Size |
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npcact_full.rar (539) | 301.38 KB |
npc_activities_6.1.rar (604) | 811.91 KB |
npc_activities_6.1_dynamic_lairs_1.1.rar (438) | 312.08 KB |
This is recommended in the DMFI Multiplayer Starter Mod docs for anyone looking to save time and effort in making NPCs come to life, without having to write a lot of individual scripts to control their actions. It's pretty mind-boggling at first - the author even includes a "Don't Panic" type warning on the first page of the (very extensive) docs - but the waypoint command system is quite powerful and easly to implement, once you wrap your head around it.
Seems very very very extensive, and although the user above says it is easy to use one you figure it out, that just simply is not the case for non-coders/scripters. The read me is many many pages long, a lot of stuff that is very hard to grasp for the average user. :( I wish I could agree with the poster above, but nobody is going to go to these lengths and implament this on an average server unless they are a coder genious. I understand some of the concepts, but that is about it. Most people just want a plug and play situation, and when you post that it is for Non-Scripters in mind, I have to disagree because you truly need to know how to script to even use this, and to know the varible system through and through to understand it. I literally sat here for 3 hours trying my best to grasp this and it just is not happening. Maybe make a system were all people have to do is assign scripts to certain script menus under NPCs? This is much easier, and most people simply want animations with NPC actions and waypoints, such as eating, sleeping, smithing, farming, drinking, sitting, talking, etc.
Probably a good system, to a advanced user but not to the average user as most players are. :(
Does this work well with EE? In the example I noticed a lot of the NPCs didn't seem to work and some of them gave TMI errors
I've been using it fine in EE