Title No high lvl boosts Author ShaDoOoW Submitted / Updated 11-02-2008 / 11-03-2008 Category Rulesets Expansions Works on all versions Format Module and Code Type Type - Spell effects Includes Custom Description Did you ever seen totally overboosted lvl 1 killing impossible mobs and leveling up with easy? I believe this is standard way how to do character on many servers, and I consider this as exploit. So I did fix for it. Script uses "Concept: Ultimate and crossmodule changes in all spellscripts". I changed core function GetCasterLevel which affect damage/duration/everything and i changed its value not to be higher than total level of target. So our lvl 1 character could still be boosted from 40lvl cleric, but boost will be weak and perish soon as if cast from lvl 1 cleric. Instalation if you didn't changed any spell script: Download, import nohighlvlboost.erf and overwrite everything. Instalation if you did:
1) Open toolset and your module. Do there minor change in order to you could save the module, but don't do that now. 2) Download Include adder and launch it in modules/temp0 folder. Input: _sh_inc_core and once it will be done, remove add_include.exe from this folder. 3) Download nohighlvlboost_corechanges.zip and extract it somewhere. 4) Copy _sh_inc_core.nss and nwscript.nss to modules/temp0 folder. 5) Copy content of "1.69 spell scripts with _sh_inc_core included" folder to modules/temp0 folder. Do NOT overwrite any file. 6) Save the module (for sure) and go to Build -> Build module. Keep checked only Compile and Script below. 7) Press Build and save the module again.
Done. Technically: This is applied only if spell cast PC (not DM), it wasn't cast from potion, it is boost and target is PC or other's PC association.
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