Small familiars that are more like spies than meat shields such as rats, bats, crows, and vipers. For builders this system enables much more flexibility with regards to a familiar's appearance and abilities.
I first developed "Innocuous Familiars" for Arnheim (a module I made and played in 2012), but then reworked the whole system for the January 2013 Custom Content Challenge. The inspiration for the project was to make familiars more like their original pen and paper versions, in which the familiars are primarily small animals, and the magic-user acquires them through casting a spell.
Here are the basics of this project:
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In general however this package is not about what I am giving to you in it, but the flexibility it gives a builder. I will be releasing full documentation to explain how to use the new 2da to custom design new familiars. Its fairly easy to do and takes less time than creating 40 creature blueprints and a handful of their creature weapons and hides. You no longer need to create creature blueprints, although you can if you want, and so there are less blueprints overall to work with when you create custom familiars. With a modicum of scripting you can also set up your familiar to have its own spell-like abilities. I am creating some magical familiars to demonstrate how it is done.
I hope you all enjoy this. I've had a great time just tinkering with it as I develop it.
Version 1.1 Changes
BUG FIXES
1. fixed a potential issue with the creature skin if using The Krit's modifications to x3_inc_skin
file(s): ifamiliar_inc
function(s): FamiliarSpawnEvent() and FamiliarEquipItems()
2. changed the vector math in calculating the position of the near Dimensional Portal
file(s): aa_s0_dimdo
function(s): main()
NEW USER CONFIGURATION
1. added a user configurable hook for the Familiar's Spawn Event
file(s): ifamiliar_inc and ifamiliar_custom
function(s): FamiliarSpawnEvent() and FamiliarSpawnEventCustom()
Just want to add that I was able to add two familiars to a project I am working on using this system in less than 2 minutes. I only needed to create one blueprint. All the rest was handled by 2da edits.
Thanks much for updating this and putting it back on my radar! I always wanted to try it and think the whole idea is much improved on the default system... especially the 40 blueprints per familiar thing. Arg.
Thanks for the kind words.
Don't be afraid of using the BETA version (version 1.2) - either the version for NWNX or the other. I was unable to test it as extensively as I wanted, but some people did test it and indicated that its working well.
I almost never use my familiars other than to like push myself through a door. :D
But this is high quality content, bravo!
You mean you have used these familiars in a module before and you only like the pass door ability?
Or that you normally ignore familiars because only the pixie is useful with their pick lock ability?
Yeah I mean only the pixie kind of thing, cause there truly hardly ever is a need for them (On very rare occassions), and when they die they hurt you too, so I just learned to ignore familiars, but this system is a nice change. ^.^
trooth on the pixie-mush.
How did I not find this sooner?
This is really amazing work.
Thanks, Henesua
You are welcome. I am happy that people are getting use out of this. It was a lot of fun to make.
Thank you for including my birds in this, I really appriciate it. I also really really appreciated the encouragement you gave me to return to modding, I am on a crazy umbrella phase right now. :), oh, and I like what you did with them too...
Great. Have fun with those umbrellas.