This is a set of override files that allows a player to edit objects while playing a single-player game.
Properties that can be customised via Lilith include:
* Module properties (e.g. MaxHenchmen, ModuleXP, Advance game time/date, Weather, music...)
* Item properties (e.g. flags, item properties, appearances...)
* Creature properties (e.g. Henchmen level up, PC levelling, behaviours, actions, effects, appearances, models, factions, reputations...)
* Door/Placeable/Trap properties
* Store properties (autodetects stores, open standard Bioware stores, set appraise scores etc)
* Inventory
* Private stash & Global Cache
* Object Searching (by Tag/Name/Type)
* Editing local variables on objects
* Object manager (saving/loading/jumping to objects/locations, auto-saves all areas visited, set object destroyable properties so even unraiseable corpses can be raised...)
* Both dialog and commandline (chat commands) interfaces can be used
Installation instructions: Extract Lilith.rar. Copy the files inside the override folder into your Neverwinter Nights override folder. Start any new game or load any save game, and you will receive Lilith in your inventory.
Right click on Lilith and select Talk To - a dialog should then pop up. Choose the menu item Help for more info. The other dialog items should be self explanatory.
Some useful functions:
- Teleport to areas that you've visited before (object/location manager dialog item -> jump to area in history dialog item)
- Re-level current level, immediate level up (under creature properties)
- Detect all traps (under search area dialog item, also available as the shout command "find traps")
- Open any store in any of the area you've visited and the standard Bioware store anywhere (use Talk To and select stores)
* History
* 2008/03/16: minor fixes, event objects added, changed creature history to save objects that player spoke to
* 2009/09/14: To Saduj (sorry for the late reply!): I don't think I can convert it to the Chat Channel Monitoring Scripts in v1.69 because the OnPlayerChat event handler requires a script to be specified as part of the Module properties in the actual module by the module builder. There is no default OnPlayerChat handler that I can override.
BTW: Does anyone know if there is a default heartbeat script for the Player Character in Neverwinter Nights 2? Default.NCS doesn't seem to work in NWN2 any more.
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Very good mod indeed. But I found the bug. In Shadows of Undrentide (and perhaps some other modules) some of important plot character dead bodies cannot be looted and they not drop plot items. Like J'Nah doesn't drop Dragon Tooth. Her body lay down once I kill her but not possible to loot her. Same with the mummified hand in crypt once I kill kobolds the leader's body lays down but not able to loop him. Also once I speak with the spirit and she gives me a quest to recover her a sword, the skeleton body also cannot be looted. Any possible fix of this?
I think you posted in the wrong mod page, because lilith has nothing to do with what you're experiencing. You probably meant the mod that makes corpses explode, bleed, etc
Nope, I'm 100% right. Once I remove Lilith mod and load save game again then I'm able to loot plot character corpses who contains plot items.
BUT! After some experimentations, I did find out which file causing the problem. If I only remove one file plc_u02.mdl from Lilith mod then I'm able to loot the plot character corpses otherwise not! So far in-game Lilith functions seem to work as it should even without plc_u02.mdl. I don't know what this file does, but if anyone experiencing the same issue like me I hope it helps.
You're right, now that I remember, in the old Vault there were comments on this, and it affected me in another weird way. I think it is either a listener or a model for the persistent chest. I'm not sure why it causes the issue, but i believe the model is invisible. The author actually had an optional download, i think, for people experiencing this, but it didn't work for me, so, as you, I just deleted it.
Anyone knows how to add item Lilith doll by console command? (in some cases when it doesn't appear in player inventory)
EDIT: Found the solution. DebugMode 1 ; dm_spawnitem lilithCool tool for debugging modules during a playthrough by the creator.
Disappearing vote again. This and Custom Character Override are the two most essential mods for me in NWN.
Sounds very cool, but can't get it to work.
I get this error when I use the talk to function, or unique power on self:
stash error! new stash created.
The unique power long range works.. It teleports me to where I point, or if select self gives improved invis, greater sanctuary and says "finding traps..."
Is it compatible with EE:
Running the latest version: 8193.20
Also tried recompiliing the source with nwnsc for EE.. It gave me some errors in lilith.nss, about duplicate cases referencing the lines about heights for various races.. I removed the duplicate races and it all compiled. But no change in functionality.
I belive this refers to the funtion of stashing items and transfering between characters. Working fine on EE so far
FYI:
DebugMode 1
dm_spawntiem Lilith
DebugMode 0
Late by a year, but was that a typo?
Yes a typo mistake, should be dm_spawnitem Lilith
I'm using this mod to add henchmen to my party to get around the limit so I can have a full party. I'm in the OC, and I managed to get 2 henchmen, but on the third, I'm stuck and told I can only have 2. How do I get around that?
Edit: Nevermind, I figured it out. Thanks Wu, if you ever read this.
For some reason, Lilith doesn't let me retrieve objects from a previous module in the campaign, but she lets me retrieve a blue dragon that I'd saved into the list from the previous campaign.
Can someone proficient in her - or at least in the system of the game - help me out?
Tried this out on the OC because the lack of companions in NWN is one of it's most major flaws, so I tried to change that using Lilith.
I did find an entry saying <Enter>Maximum number of henchman (1-200):1 but clicking it didn't result in me being able to chose the
amount of henchmen.
You have to first type it in the chat so the character "speaks" it. Once that's done and the number is in a floating text over your character's head, you press the option in Lilith, and it will reflect the number you typed in the chat. This, however, will only set the number of henchmen you can have, not give you the chance to hire more tan one in the OC through their respective dialogues, because those have a flag that detects whether you have more than one henchman, and won't let you add another. However, you can force them to join through the henchman sub-menu in Lilith.