This is version 3.1 of HCR.
It has numerous features in it, almost all of which are configurable by the end user with no coding.
This is the Base HCR.
HCR Wiki: http://nwn.wikia.com/wiki/Hardcore_Ruleset
Archived HCR 2.0 Setup: http://archive.today/0liB9
~ HCR Fishing Addon ~
This is a fishing addon for Hardcore rules.
It allows a pc to use the included fishing rod to be used to attempt to catch a fish where-ever a water canteen can be filled.
~ HCR 2.0 sr 54 ERF Importables ~
This is the erf only for HCR, use this to import hcr into existing modules, make sure to read the hc_defaults script and change the HCRREAD to 1.
Attachment | Size |
---|---|
![]() | 1.11 MB |
![]() | 2.31 KB |
![]() | 417.61 KB |
Demonheart - Chapter II |
95.7% |
The Aielund Saga Act III - Return of the Ironlord |
90.8% |
Tales of Arterra - The Lost |
85.2% |
Honor Among Thieves |
90.3% |
Madness and Magic |
93.2% |
Lords of Darkness 3 - Alanya's Secret (V2.0) |
90.7% |
Aribeth's Redemption - Chapter One |
82.5% |
Gladiatrix |
88% |
The Aielund Saga Act III - Return of the Ironlord |
90.8% |
Tales of Arterra - The Lost |
85.2% |
Lankhmar Nights |
93.1% |
Snow Hunt |
91.3% |
Demonheart - Prelude |
98.2% |
Honor Among Thieves |
90.3% |
Madness and Magic |
93.2% |
Well, the ERF download is 0 bytes.
Can we get a wiki that explains what the different scripts do?
where the hell is the erf
This seems to be a very old system. What you have here is everything that was on the old Vault (and more). I've found references to documentation sites, but they no longer exist. You could create an erf by exporting the scripts from the base modules, or simply use one of the base modules as a starting point.
Perhaps other people know more?