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Gallant Scripting Library
Submitted by:
Submitted by
Migrate Wizard
on 2014-07-16 19:43.
Last modified:
2015-01-22 08:27
Author:
eroberts00
Old Vault Category:
scripts
Old Vault ID:
624
Game:
NwN1
Category:
Script
Requirements:
OC
Language:
English
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This is something more than library, its a rest system, treasure system and some more in one package. I dont understand half of that, but I only read the documentation. Anyway, my main objection is why to do such trivial things so damn complicated?
It acts as some kind of framework but its not compatible with custom content - it requires to put the scripts in there to your module events but doesn't inform builder that he must modify them and add ExecuteScript("your_script",OBJECT_SELF); otherwise preexisting scripts that builder had there won't be functional.
Well, I won't rate because I cannot say I really tried it. But to me this seems to be too complicated for a beginning or advanced scripters, and most expert scripters have their own libraries anyway.