My first contribution, yay and such.
toud_emote
(c) 2023 Maiyannah Bishop Feel free to fold/spindle/mutilate these scripts as long as the headers are left intact and attribution is given.
This package contains two scripts for Neverwinter Nights 1 EE that implement an "@emote" command that allows players to play animations on demand. It should probably also work on 1.69/Diamond Edition, but I don't have it to test, so use at your own risk there. To get it working, just add toud_chat to OnPlayerChat. It should work out of the box with the vanilla/standard emotes. This is stripped out of the live world so it will have the same behaviours (and potentially, bugs) as it.
Attachment | Size |
---|---|
toud_emotes.7z (96) | 5.29 KB |
Foreboding in Sylvani |
78.2% |
Desert of Desolation Series: I3 - Pharaoh |
96.7% |
Snow Hunt |
91.2% |
The Aielund Saga Act III - Return of the Ironlord |
89.3% |
Cormyrean Nights |
86.7% |
Madness and Magic |
92.7% |
Shadewood |
96.7% |
Lords of Darkness 2 - The Dark Age of Arboril (V3.0) |
84.4% |
Demonheart - Chapter II |
95.7% |
Gladiatrix |
88.5% |
Snow Hunt |
91.2% |
The Aielund Saga Act IV - The Fall of Aielund (Part One) |
95.3% |
Paladin - Twilight and Midnight |
87.5% |
Gladiatrix III - The Hand of Destiny |
86.8% |
Madness and Magic |
92.7% |
Shouldn't there be an attachment?
Hmm, the file was uploaded in the editor thing but it doesn't appear here, let me try to fix that.
Should be on there now, not sure why it didn't go thru the first time.
Well met.
Neat idea.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—