Scripting NWScript with plain text
- the ERFs. Just for builders. You don't need this separately -
NWN1. Patch 1.69 required
v2.08 29. January 2010
- One heartbeat script for exactly one NPC (+a little OnSpawn)
- designed with storytellers in mind, stage plays, cutscenes or text-heavy modules
- comfortable, simple, fast, stable, flexible
- targets good to advanced builders and scripters
- thoroughly tested
- synchronized and reliable timing
- should work multiplayer
- no HAKs, no nothing
- a small expanded library for convenience included
- For scripters everything's possible. Interfaces use ExecuteScript(); and SignalEventToObject();
- compatible with almost anything. Interferes nowhere and doesn't change a thing
- when not active it consumes literally 0.00% CPU cost. As optimized as it gets
- up and running within twenty minutes
Manual and showcase included
* Developed with NWN 1.69, HotU and SoU. I'm not sure if you can import it without the expansions, though.
(for the search engines: "theatre", "stageplay", "cutscene", "machinima". ca. 100 downloadcounts been lost with older versions)
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