~ CNR - Add-on Infusing (Wand Creation) by Forsetti ~
Here is an add on for CNR. This adds Infusing (Creating Charged Items) Such as wands in the example provided. Feel free to modify it in any way. I used version 3.05 of CNR as the base in this module. (CNR305.zip) Please note the erf is only the items you need. Please read the add_infusing.txt for additional instructions on how to add a tradeskill to your Module.
~ Phunic's Armor Tinting System v. 2.0 for CNR ~
This is version 2.0 of Phunic's Armor Tinting System for the Craftable Natural Resources Tradeskill system. Adding this Tradeskill will allow characters to customize their CNR crafted armors, providing them with the options of Blue, Red, Green, Yellow, Orange, Purple, Brown, Gray, Black, White, and even 'Rainbow' colors. Characters can harvest the basic dye plant material and combine them with metal 'mordants' using the included Mortar & Pestle placeable. They then can combine the resulting dye or paint with a crafted armor to produce a tinted version of that armor. Version 2.0 changes: -Added Helms! -Corrected Top Ten list bug. -Corrected the Splint Mail tags in the recipes of all six Painter's Table scripts to read 'cnrSplintMail', not 'cnrSplitMail'. -restructured the erf's -misc. embellishments
~ CNR Custom Recipe Script Assistant by Na’Stone Quickshadow ~
This is a handy little application for making Custom CNR recipes for your Neverwinter Knights module if you have CNR installed. This Script Assistant makes writing custom recipes for items a snap! The application partially removes the need to make redundant keystrokes, simply select the device, and fill in the appropriate blanks, item tags, quantities, descriptions and level requirements for the PC abilities as well as the recipe level. Also the Script Assistant is designed only for creating the ‘User_Recipe_Init script file’. Use this application at your own Risk! I am not responsible! Ever!!!!
The User_Recipe_Init script file is completely constructed from the data you entered into the assistant. Simply copy the entire script from notepad and paste it into the User_Recipe_Init script within Aurora Toolset. This is based on the assumption that the user has some idea about what they are doing.
The basic structure of the script is performed for you but you are responsible for all of the spelling and grammar of the item tags and item names and descriptions.
This recipe assistant was created from the need to find a more efficient way of disposing of items left over from a kill; namely skeleton knuckles, fire beetle bellies and so on.
In my opinion the CNR is the natural choice to use with the HCR ( ). Because the hunger and fatigue system built into the HCR requires the PC to consume food and drink at regular intervals which can be acquired within the CNR by crafting and trade skills. With this in mind, you can create items such as ‘Bastard Beer’ if you combined components like two skeleton knuckles, one slaad’s tongue, a bucket of wort and sugar. The point is simply this: your imagination is the limit to what you can create.
This is my first contribution to the community. Please go easy on me for I am but a simple Ranger who has the insatiable need to "Protect the young and foolish". :)
Download the CNR Custom Recipe Script Assistant.zip file and read the "CNR Install Instructions.TXT".
~ CNR 3.05 Mineral Bath Fix by Axe Murderer ~
I found a bug in the mineral bath placeable's OnUsed script in CNR v3.05. The bug prevents the bath from producing very low quality gems like Greenstones. I suspect that somewhere along the way somebody on the CNR team decided to change the distibution of gem quality that the bath produces and didn't implement it correctly. At least that is what it looks like to me based on the comments present in the script.
It was not real clear what the intent of the script was so I have made two versions of the script to fix it. One is based on the comments present in the script that I assume represent the original design for the gem quality distribution (i.e. less lower quality gems). The other is based on the actual numbers being used in the v3.05 script to generate the distribution (i.e. more lower quality gems).
I also added support for stacked mystery mineral items and a fix that reduces the floating text spam by a third when large numbers of minerals are all washed at once.
Attachment | Size |
---|---|
cnr305.zip (929) | 1.91 MB |
infusingaddon.rar (435) | 660.36 KB |
pats_v2.0_for_cnr.zip (533) | 788.94 KB |
cnr_custom_recipe_script_assistant.zip (534) | 1.66 MB |
cnr_3.05_mineral_bath_fix.txt.7z (426) | 2.17 KB |
Got a problem with the CNR Recipe Script Assistant. It isn't working anymore. Got Win 10 and it tells me Runtime-Error 76: Path not found.
Tried all those compatibilities and everything else...
Now I'm trying to recreate it with AutoHotKey: https://github.com/dunahan/ahk_cnr_ve
If someone wants to take part or help here and there, I welcome it ;)
What programming language uses .ahk files?
TR
Added a project page for the actual version of my viewer. Actual only viewing is possible, but later there should be more possible.
Look here: https://neverwintervault.org/project/nwn1/other/craftable-natural-resour...
Do you have a list/spreadsheet of all the recipes for the items you have? We are looking at adding this system to our PW (City of Arabel) and need to look at the details of what is required for the different levels of crafting so we can determine if the system can be implemented as-is, or if we need to make adjustments.
For example, if a player is to make an iron fullplate, what materials are needed? about how long should it take to gather the materials? etc.
Thanks in advance,
Echo
Nevermind. Found it!