So, I loved comanches idea for a loot generator. Im also a big diablo fan and love the idea of a good generation system to keep a game interesting.
So I rewrote it. It is almost complete. This is a beta release but its stable.
Give me your thoughts.
Included is the old Ness system, and both of Comanches early works.
Kudo's and credit to the original Authors.
UPDATED:
New version for modders. Readme included in Zip
Installation instructions in Readme.
Still working on rune socket system.
Set System works turn it on in sd_lootsys_tools sets. In the simplest sense, you may be lucky enuf to come
accross items that become ATTUNED to one another, granting additional abilites or defenses to the wearer.
All that was in the version already posted.
Lastly, and also left off, sd_fill_PCchest has been added. This is designed to be used on placeables and will generated loot
based on a player's current level. This could prove usefull when a chest is found all by it-self. (As an example.) Two bookcases inside.
Oh the "Range: #" txt which appears in combat can be commented out in sd_lootsys_tools, NPCRange and PCRange effectivelly.
Ill make a switch for debug in nxt release.
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Well met.
Neat projcet for an update. I like good loot. Your time, and high coding skills, with this are appreciated.
—
Phyte: My heart has been locked for longer than I can remember.
Sharwyn: Done, and done.
—
Great concept really really hope that at some point I'll be able to go through the campaign and the dlcs/modules with it. The combination of an arpg loot system with forgotten realm stories is really appealing to me.
Oh boy. I've spent the past year adding the Comanches system to my module and have added a lot of customization to the sd_lootsystem script. Time to update it!
I treid loading up the provided mod to review but it states a missing 2da_mod.hak and will not open. Could be my end. So I just imported the erf in a test module to review the script changes.
Do you have a list of added 'features/changes' by chance? Or brief overview? Also are the set drops implemented better? The old version the set items were just a test with a few items and two classes I beleive.
Hi,
Sry bout that, the mod, the erf, a simple readme, and the hak are now in the loot7 zip
The read me should give you an idea of what ive added. This system needs very little tweaking. It now generate drops automatically without any modder interaction once installed. Installation instructions are in the readme. Im working on a new erf
Im working on the socket and set system now. These are still not fully functional but are much improved. They are turned off in the config file atm. (sd_lootsys_tools).
And yes a manual is on the list for those that like to deep dive.
You rock! Thanks Kyle!