The Ambrosia Tradeskill System is the first robust tradeskill system mod released for BioWare's amazing NEVERWINTER NIGHTS game. It was inspired by Ultima Online's great tradeskill system.
Features:
* 7 fully fuctional tradeskills including Armorcrafting, Blacksmithing, Mining, Weaponcrafting, Tanning, Gemcutting, and Jewelcrafting. (with 13 more on the way)
* All skills are use-based meaning the more you use them, the better you get at them.
* A handy tradeskill journal to keep track of your skill progress.
* and much more
~ ATS Compatibility Pack v1.21 w/ ATS No-Drop Code ~
This is a compatibility pack for the Ambrosia Tradeskill System v0.571+. This is designed for people who want to maintain compatibility with other servers who have ATS installed so that people cannot trade or drop their skill tokens. This also serves as a generic no-drop/no-trade system so that you can make any you want item undropable. If you already have ATS installed, you do not need this. Also, you must have v1.24+ of NWN installed.
~ ATS/Salandra's Crafting Version 1.00 Public Release ~
Ambrosia Tradeskill System, ATS/Salandra's Crafting v1.00 Public Modified by Salandra Nightingale and Makzimia De Graf Scripts Created and System Designed originally by Mojo(Allen Sun) The Ambrosia Tradeskill System was the first robust trade skill system mod released for BioWare's amazing NEVERWINTER NIGHTS game. It was inspired by Ultima Online™ 's great trade skill system. Features: * 10 fully functional trade skills including Armorcrafting, Blacksmithing, Mining, Weaponcrafting, Tanning, Gemcutting,Jewelcrafting, Tailoring based on Herne's ver 1.00, Bowyering and Fletching, based on Moria's ver 1.00. * A handy trade skill journal to keep track of your skill progress. This no longer is replaced as you gain skills, only at log in each time, so that is can read your skills from the database. * Skill progress is saved per characters persistently in MySQL Database via NWNX interface.
~ Ambrosia tradeskill System fix ~
I have downloaded the Ambrosia tradeskill System from several sources and the scripts would not compile. So I corrected the few lines of code that were wrong and posted it here for anyone that wants to use the system. Just import this erf into your module after importing the ATS
~ ATS Fr v1.0 ~
This ERF contains All files of the Initial ATS realese, traduce in french. Few files have been modified for better work with Lootable Corpses v3.3 by Keron Blackfeld. //////////////////////// Cet erf contient tous les éléments des ATS, traduit en français : scripts, dialogues, plaçables, livres, gemmes, etc. La version a été légèrement modifiée pour fonctionner avec le script Lootable Corpses v3.3 de Keron Blackfeld, inclus dans l'erf. Je n'ai pas pris le temps de recompacter à l'identique que la version originale (4 erf distincts je crois), cela va peut être poser quelques problèmes lors de l'installation. Lors du setup passez le message d'erreur et ne remplassez pas les scripts commençant par nw_.
~ ATS Private Forge Lock System (workaround) ~
With this, both public access and private (lock and key) forges can coexist on the same mod without the use of additional scripts. This is the first (and hopefully not last) component of my own guild system.
Note: Designed for use with ATS v.5.71 SP1. Only the modified scripts (2) are included in this file.
Included:
- ats_at_forge_end
- ats_forge_use
Instructions:
1. Import into your module and replace the existing files.
2. Create a unique key and assign the key tag to the 'key required' identifier on the forge.
* If no key tag is assigned to the forge, then the forge will function as normal.
~ ATS Weapons ~
This file falls into the scripting catagory by probly a nose hair. This is a completed list of melee weapons for the ATS weaponcrafting skill, including items for each combination of weapon type and metal type. You will have to modify 2 scripts in order for these items to work properly please review the read me file for instructions on how to do this. These are the items we use on Nimue. It also includes the ATS Weapons Mojo premade for ATS. I included them because of the edited powers on them.
~ ATS_NewNWNBatabase convertion ~
This is a small file that will make ats compatable and use the new nwn database. for large persistant worlds where people have skills i would allow it to store the data in the database for a while before swiching over completely. i have some lines in there you can uncomment .. by doing this you can allow the data to pile up in the data base while still using ats's batabase. lots of people seem to not be using this system anymore. but i thought maybe some still did :) so i threw this out.. after installing this script you need to change a line in ats confige // ***OPTIONS**** // This option activates using tokens on the player to keep // track of skills instead of using local variables int CBOOL_PERSISTENT_SKILLS_ACTIVE = FALSE; that will turn off ats persistance and just use yer database persistance from then on.
~ ATS_NewNWNDatabase Converted Example Module ~
The intent of this module is to demonstrate the various features of the wonderful Ambrosia Tradeskill System created by Mojo and to ease the testing process for DM's considering including this system in their modules. All features of ATS have been implemented and all addons recommended by Mojo have been included. In addtion, to ease the testing process, an NPC (Loanyth Sharkus) had been added (with a few related scripts) that will grant a testing PC levels/coin and tradeskill credits. Feel free to use/redistribute/include this module in whole or part within your modules given that you adhere to all agreements set forth by and provide proper credit too Mojo for the use of ATS (including those concerning the use of NWN).
~ Tradeskills Reoganised ~
I don't know if this Crafting System is still being used. But I do like it and decided to read threw it. Once I started to read the items. I came to realize that their's a lot of mis-spelled words, etc..
So this is what I did. I organized it and changed some things, such as some objects, items, etc.. I may also change the magic properties just to make it more efficient. Here's a sample as to what I was thinking of doing.
Example;
Crafted Silver weapon - Enhancement Bonus vs. Racial Group: Undead +1 (original is a +2)
Massive Criticals (1d4 Damage)
Exceptional Silver Weapon - Enhancement Bonus vs. Racial Group: Undead +3
Massive Criticals (2 Damage)
UPDATE
2/16/08:
Updated Belts, Gauntlets [item.erf]
12/13/07:
Updated the Cloaks and made a item.erf / placeable.erf
DM-Taino
~ Bowyering and Fletching Add-on to ATS ~
--------------------------------------
Bowyering & Fletching Modifications by G Evans
Thanks are totally due to the wonderful base created by Mojo with the origional ATS system, without which, none of this would have been possible, and to whom we all owe our grateful thanks.
This version is based on version .57 sp1 of the base ATS system. in the readme file you will find install directions, and any other files that should be installed, what the module does, a list of all scripts changed and why and a list of all objects included in the files.
Also included in the zip file is a module so you can test the system before you install it, and an excel spreadsheet shouwing the min/max skill levels for creation of all the items in the add-on.
~ ATS Tinker by Syanis ~
This is an extension for ATS Salandra's Tradeskill system.
This adds in Tinkering to the the ATS Salandra system.
It only will work for this system.
Let it overwrite the scripts.
It will ONLY overwrite the scripts needed to establish Tinkering as a Tradeskill.
Nothing has been changed from the original ATS Salandra build besides adding in tinkering and adding in the Tailored boots missing piece that is on the ATS Salandra posting on NWVault.
I am not the creator of tinkering... just a nobody who got sick of ripping it out and doing major edits to ATS to install and figured others felt same way.
Feel the wrath of the Gnomish tinkers!
Enjoy! Syanis
Attachment | Size |
---|---|
atsv0571beta.zip (444) | 542.99 KB |
atsfr.zip (303) | 544.48 KB |
atscpv1.3.zip (307) | 19.33 KB |
atsweapons.rar (161) | 29.74 KB |
ats_fix.7z (0) | 20.71 KB |
avpersist.7z (272) | 891 bytes |
ats_persist_review.7z (267) | 291.63 KB |
sabbrynatsforgelock.zip (298) | 2.87 KB |
ats_salandra_craftingversion1public.zip (419) | 1.83 MB |
ats_reorganized.rar (285) | 768.01 KB |
ats_org_item.rar (314) | 136.69 KB |
ats_fletching.zip (342) | 877.56 KB |
ats_tinkering.zip (323) | 71.21 KB |
Ambrosia Tradeskill System v0.571 and the fletching files seem to not be working at least, there seems to be no way to get them to compile even with the fix. v0.571 readme says to just ignore the non compile issues but thats frustrating. Also not sure of the order of installation for salandras with the fix and re-org files. If anyone has a working ATS system that uses either SQL or internal NWN database and could update, I would love to use it!