Title | Rune Gate |
Author | Paul |
Submitted / Updated | 05-27-2007 / 06-04-2007 |
Category | Other |
Type | Blueprints Placeables |
Description | |
This is the Rune Gate transportation system. This system will allow you to create Rune Gate networks within your modules that allow transportation between any Rune Gates. It allows multiple creatures to be transported simultaneously (it uses as area of effect) and you can easily script an NPC to activate a gate for the players (I discuss how in the instructions document). Characters using the rune gates will find it as simple as dialling a phone. Although it offerers a great deal of flexibility, complexity and simplicity (yes both complex and simple), it is also easy to add to a module, just import the erf file and drop the placeables where you need them. Only minimal editing of them is needed (you just need to change some of the Tags - the instructions pdf file has a tutorial on how to create a basic Rune Gate) and your rune gate is up and running. If you decide to try something more complex, you can change the visual effects sequences, the area of effect, restrict access to various gates, have multiple Rune Gate networks within a module and more. I have set up a lot of the defaults for you so you don't have to spend time fiddling with it to get it to work, but you do have the capability to do so if you want. Some people have been having problems importing the erf file into the toolset. I have created a mod file that contains the Rune Gate. So this should be a workaround if you can't get the erf to import. Update: Deleted the NWN2 files form here as they are now up on the NWN2 Vault |
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