Playing a rogue assassin druid made me feel like, well, a predator...
So I decided to create that helm, to match my gameplay.
This replaces the skull helm (helm_026) in game, but not the inventory icon. In facts this helm was made from helm_026.
Included are files to put in override folder for players, and my work with gmax and various files for moddelers.
Credits in the readme file.
Attachment | Size |
---|---|
![]() | 1.86 MB |
OMG this is frickn sweet! looks great man great job! so going into my mod. thanxs!
Hello Lordlen, thank you for your vote.
Have you tried it yet ?
Any issues, like helm darkening after using spectral face, or else, (like I wrote in the readme) ?
i messed with the colors abit to get it to my liking ,but it looks awesome so far.
Excellent! We could use more helms, especially smaller types for women. Not so bulky. Or masks for helms?
Hello Lady of the Cats,
actually I have made helm_022 (thay) with "Bastila" head, with the right scale for pfe0, and an adapted .plt to be able to color the head-helm to fit the character's colors.
I will soon upload it, with instructions to create a helm out of a head, and get scaled right for the race and gender one wishes to play.
It's impossible though to have a one size fits all. I will explain that fully in the forsaid release.
Head as helm is easy, for the model it is a matter of scale, and for the texture, with plteditor, one can quickly convert one material to another, easy too.
For masks, because one must have the head and the mask in the model, it would demand to recreate conplete texture, and re do the entire texturing job, as I did with the predator helm, but that's possible ;)
FWIW I would suggest that Head Aligned VFX is the way to go with masks. For example take a look at what Rolo had started here.
TR