Title | Slangspawn |
Author | B G P Hughes |
Submitted / Updated | 07-09-2003 / 07-09-2003 |
Category | Humanoid |
Class3 | Fighter / |
Properties | Flees when hit by any spell. Comrades will flee also. |
Class2 | Fighter / |
Class1 | Other / 02 |
Challenge Rating | 02 |
Level1 | 02 |
AC | 13 (resistant to various) |
Race | Other |
NPC | Yes |
Attacks | 1 |
HD / HP | 2 HD |
Damage | 1-6 electrical, attack dispels magic |
Feats | Poison hardiness, lucky, simple and martial |
Scripts Included? | Yes |
Dialog Included? | No |
Type | 2 |
Gender | Male |
Abilities | Reduction +1/5, resist slashing/bludgeoning (5), vulnerable to fire/cold/sonic, flee when hit by spells |
Skills | spot, listen, move silently, hide (all 4) |
Size | Small |
Alignment | Chaotic Neutral |
Description | |
Slangspawn are the result of druidic experiments in the past. These creatures are highly resistant to physical attack, but will flee when the target of spells (as will several of their companions). Great fun, and a nice low level creature where spellcasting classes have the advantage. To see it in action look at the upcoming module The Wanderer. Note: This Slangspawn has no treasure as I use my own generation system which I have removed. |
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