Installation: There are two versions to download hak and override. Both include modified dialog.tlk file which need to be placed into your main game installation directory (this file is compatible with shadow mastiff familiar project but if you want to have both you need to use this new dialog.tlk file). I suggest to make a backup copy of your dialog.tlk file before using this one.
UPDATE: Few fixes.
UPDATE2: Malar Panther is now part of Familiars and Animal Companions Pack which can be downloaded here.
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Lol +8 for the picture alone, that's hilarious. :D
(I actually released something you might want to check out, it's very similar, except it's just for summons, though the wand can be duplicated, and unlimited summons can be created too!)
https://neverwintervault.org/project/nwn1/prefab/item/guiles-template-su...
Thanks man! Interesting project of yours, I will look closer to it later.
Just wondering, from what I've seen you are quite good at scripting. I plan to make another creature as an animal companion in the near future. I want to make a blink dog but I want it to be somehow more interesting:) I remember that phase spiders had an ability to teleport behind the target in official campaign, but I wasn't able to dig that script out from the depths of creature properties:) You think sth like this is possible to make? (If yes and if you are willing to undertake this task you would need to describe it to me step by step in easy words:)
And I've just noticed on first screenshot that I didn't delete creature "name" and it is showing at character record - gonna fix that in my free tme:\
I haven't really scripted much for creatures to be honest, as I've kind of been more focused on PC usable content for the most part...
Nevertheless, thank you for the complement. ^.^
I'd say you'd probably have to script a heartbeat script, that checks to see if an enemy is within 3.0 meters...
If so, then do nothing at all (return;)...
Otherwise, check to see if an enemy is within any distance greater than 3.0 meters, but less than like a max range of meters (10.0 ??)
If so, then teleport them with a visual effect to the target....
Simple enough?
Sorry for the delay. With that I will manage myself from now on:)