Title | Elhoriad |
Author | Emerald Forsythe |
Submitted / Updated | 05-14-2005 / 05-15-2005 |
Category | Undead |
Class1 | Other / 05 |
Challenge Rating | 05 |
Level1 | 05 |
AC | 18 (+3 Dex, +5 natural) |
Race | Not Applicable |
Damage | Entropic Touch (Su): An elhoriad's touch disrupts most living tissue. Whenever an elhoriad successfully strikes an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin with a claw attack, the creature struck must make a Fortitude save (DC 13) or take 1d4 points of permanent Constitution drain and 1d4 points of permanent Strength drain. The save DC is Charisma based. |
Feats | Damage reduction 5, darkvision, immunity to cold, undead traits, Improved Initiative, Power Attack, Ambidexterity |
Scripts Included? | Yes |
Dialog Included? | No |
Gender | Other |
Abilities | Str 16, Dex 17, Con 10, Int 11, Wis 10, Cha 12 |
Skills | Hide +11, Listen +8, Move Silently +11, Spot +8 |
Size | Medium |
Alignment | Neutral Evil |
Description | |
The creature looks like the blackened skeletal remains of a human. Its eyes are such a deep shade of inky black that they stand out against their ebony remains. The cult of Tharizdun created the elhoriads to act as guardians. The cult researched the various methods of undead creation for several years and even went so far as to recruit accomplished necromancers into their ranks to unlock the secrets that would allow them to manipulate the various forms of undead. Cultists produced elhoriads by taking the base skeleton and infusing them with the very power of entropy channeled from unearthed remnants of Tharizdun's once-mighty artifacts. This grants these creatures their above average intelligence and their deadly entropic touch ability. |
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