This package adds all standard animal companions, familiar and summons into custom palette for easy usage. There you can directly edit them any your changes will appear in game when player summons them. These blueprints acts as any other custom blueprints so they count towards the 16k limit - something to keep in mind.
I did this from scratch because I found the old versions from old vault inapplicable for me so I keep credits to myself for this. The differences over the version from shadguy (summons) and OldManWhistler (animals, familiars) are these:
1. these blueprints are drawn from game with patch 1.71 applied so you get all fixes to these creatures within this project
2. animals neither familiars are renamed - OMW renamed them to help builder to distinguish them in palette however this then changed the name of the creature in game as well which wasn't desired
3. available as three separate ERF files, one for animals, one for familiar and one for summons
4. all blueprints will appear in custom palette under Tutorial category
To install this, simply import chosen ERF into your module and confirm overwriting all instances. The blueprints will appear under Tutorial category in custom palette. Note, that animal companions and familiars has a same name, but toolset list them alphabetically by tag so first listed will be blueprint for 1st level and last listed will be blueprint for 40th level.
Attachment | Size |
---|---|
easy_blueprints.7z (470) | 52.69 KB |
A Fairy Tale |
80% |
SoZ Trade System Demo and Documentation |
100% |
These Dark Days of Waiting |
93.3% |
Crimmor |
97% |
The Last Days of the Raven |
93.3% |
The Cursed Land |
83.3% |
The Gathering Storm |
84.4% |
Conan Chronicles 2 - The Zamorian Chronicles |
96% |
Trial and Terror |
83.3% |
Dark Avenger Chapter 1 |
90% |
Essential.
I don't know if this will get a response or not, but what would happen if you deleted some of the creatures from the midlevels?
nothing, as they are in core game datas anyway, you cannot delete them, but lets say you have custom animal companion, and you don't provide the neccessary blueprints for certain levels - then what happens is that an unnamed dwarf is summoned with stats 8/8/8/8/8 and level1