Title | Doom3 Enemy Pack |
Author | gotherthanthou35 |
Submitted / Updated | 08-26-2004 / 08-28-2004 |
Category | Outsider (Evil) |
Class3 | Fighter / |
Class2 | Fighter / |
Class1 | Fighter / 01 |
Challenge Rating | 10 |
Level1 | 01 |
AC | Varied |
Race | Other |
NPC | Yes |
Attacks | Varied |
HD / HP | Varied |
Damage | Varied |
Scripts Included? | Yes |
Dialog Included? | No |
Gender | Other |
Initiative | Varied |
Size | Large |
Alignment | Chaotic Evil |
Description | |
NWN doesn't have much in common with a first-person-shooter, but that doesn't mean you can't face the same enemies as the marine from Doom3! SI did rough translations of the all the non-boss enemies into NWN. I also scripted their special powers - the archviles summon, the wraiths teleport.Read script d3_lostsoulbite to see how get them to posess victims. Custom fireballs and flame streams are included - so when importing the ERF you should answer 'Yes' when it asks you if you want to overwrite the x2_s2_gwburn and nw_s0_fireball files - the only changes made to them are to call a different script if cast by a doom3 creature. For Hp and damage, I started with the fact that in D3 a pistol does 15 damage, wherein By D&D rules it would do an average of 5.5. So I just divided everything by 3. This is all vanilla Toolset - no hak required. Zombies:[Undead][Zombies]Demons: [Planar][Fiendish] |
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