Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.4a
Something you don't see too often in Neverwinter Nights modules, but which
you see quite often indeed in games such as Ultima and Skyrim, is a sawmill.
I threw this one together because I thought a sawmill area would be rather
useful not just for myself but for other builders as well who may be looking
for more unique areas to add to their cities and towns. Very creative use of
placeables is at work here to create the illusion of a working sawmill which
is not as easy as the premise might seem! Add to any area where an industry
of this sort would be called for. This area is simple but effective in-game.
The fog in the area is to simulate the sawmill having a smoky, dusty type of
environment to it. Feel free to adjust as desired to suit your game.
Comes with a demo module and .erf file for easy importing into your world.
Attachment | Size |
---|---|
![]() | 129.98 KB |
FRW Character Creator |
98.6% |
Lanterna |
75% |
Planescape: The Shaper of Dreams |
94.3% |
A Fairy Tale |
80% |
SoZ Trade System Demo and Documentation |
100% |
Nihil Trilogy: Awakening |
92.5% |
UNDERMOUNTAIN- Maddgoth's Castle |
81.7% |
Night Howls in Nestlehaven V1.17 |
93.3% |
Dark Avenger Chapter 2 |
91.7% |
The Caravan Club |
90% |