Title | City of Al-Karish |
Author | MGSkaggs |
Submitted / Updated | 10-09-2007 / 10-14-2007 |
Category | Areas |
Type | Desert City |
Description | |
A module for use with CEP 2.0 and the MGSkaggs Desert City & Expansions The City of Al-Karish, Jewel of the Ahrabi Desert! Ahh yes, that's how it originally started...back in 2003, the concept of the gigantic desert city based on much of the Al-Qadim(R) box set. I created the Desert City Tileset with that idea in mind, unfortunately I focused mainly on creating placeables/tilsets and not scripting. Thus, why this module is unfinished and put out to be utilized for areas mainly, maybe some of the concepts as well. There are 24 total areas that can be easily exported from the module and utilized into a Persistent World setting. Some of these areas have placeables in them from the CEP 2.0 while others are unfinished. To use these areas, you probably will have to have CEP 2.0 and my Desert City Tileset with the expansions in your module already. The Desert City Tileset: Link Expansion #1: Link Expansion #2: Link Expansion #3: Link Expansion #4: Link If you already have these combined in a hak pak I am sure that will work too. some people have combined all of these together for their needs. There are some assorted odds and ends within the module, like custom weapons and some armor (on the palace and city guards). I also had NPC Activities 6.1 added into the module because this is the package I wanted to use for NPC's. This system is SO much better and more powerful than the one made by Bioware, worth learning and using. I hope some people find use of this. If you do use this in a persistent world, please email me, I would like to check it out if thats ok? Thanks again to all supporters over the years and enjoy! MGSkaggs |
Attachment | Size |
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![]() | 4.43 MB |