Module Items v1.1
By Sharon Tipton
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1600+ Items
Included in this prefab is over 1,600 items. They do not require any haks to use which makes them easy to implement into any project you may undertake in NWN. Included items are weapons, armor, jewelry, crafting items, food, beverages, spell components, and anything in between. Some items has unique power effects, this is done using the default tag-based scripting so it should work in any module you import them to.
This is version 1.1r which includes a new module interface and visible cloaks plus assorted new items. Included in this package is a module with all items available in containers, a .erf with just the 1600+ items and any associated scripts, and a 250+ page .doc document detailing the items.
Revision history:
v1.1r - revisited version by Shadooow - all items in mode will be identified, all items using tag-based scripting fixed to not fire in other events
v1.1 - added several new items and items categories (includes visible cloaks)
v1.0a - Minor update to correct module + 35 new items
v1.0 - Initial Release
Attachment | Size |
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![]() | 2.78 MB |
My favorite thing out of this is an item called the "Agility Helm" (+2 Deflection AC, Freedom) just because it's the first helmet I've seen that doesn't look terrible if you're not wearing full plate... will get a screen shot of it before turning this over to the Migration Wizard. :)
Rated 10, very inspirating! And the lovely readme. There was few issues such as scripts for potions/staff used tag-based scripting incorrectly and thus could misfire even acquired, but I fixed it myself and reuploaded. Enjoy.
Thank you for providing a fix to this. :)
And yes, I found it quite inspiring too... a lot of the items look aesthetically nice, but there isn't anything crazy overpowering.
I could use some of these items.
Looks good. See my micro-review here.
TR
A great builder's resource!
FP!