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TR's Basics - Variables, Types and Functions (TBC)
Submitted by:
Submitted by
Tarot Redhand
on 2018-03-11 06:20.
Last modified:
2019-03-25 04:42
Author:
Tarot Redhand
Version:
0.5
Game:
NwN1
Category:
Other
Requirements:
OC
Language:
English
Tags:
TR
,
Tarot
,
Tarot Redhand
,
Variables
,
Types
,
Functions
,
Tutorial
,
Beginners
,
Newbie
,
Newbie Guide
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I always appreciate it very much, when people write up things like this! It is very helpful (IMO). An some time goes into those creations! Thank you for taking the time!
Although I already know basics of scripting - this tutorial is very informative and interesting. Thank you very much, Tarot!
A must-read for every NWScript beginner, as well as for everyone who can make things that work but doesn't really understand why they work.
We are very lucky to have Tarot here. Our favorite cat works relentlessly to make enlightened tutorial scrolls that will help new NWN builders expand the fabulous collective NeverwinterVault treasure. Well done TR!
[Confused Puss he say] Too much praise makes kitty glow brighter red than rudolph's nose (with embarassment).
Thanks guys.
TR
This is for the whole series. As a player some understanding of the work involved makes rating and feedback better if you know if somthing is even possible or if a flar/trigger did not trip
Understanding that even a small Module can take 100+hrs and somthing like swordflight has thousands of hours of work gives a greater apreciacian
As someone getting back in NWN due to EE, I"m really looking to understand and learn scripting, and programming in general. Thanks so much!
I am pleased that you find it of use. Thank you for your kind words and vote.
TR
Oh hecks, is this useful! Thanks for making this!
I'm commenting here on the whole series of four articles on scripting that Tarot_Redhand has written.
First, thanks for writing them. They are very well done!
For those venturing into scripting, these are a good introduction. Even if the reader is familiar with C-like languages, these are good for learning what of C is not in NWScript, how it differs from vanilla C, as well as getting an introduction to interacting with the Aurora game engine's "API" accessible via NWScript.
Thanks guys.
TR