NWNMultiLang is intended to help builders using the multi language features of the NWN toolset or just have a look at all text of a module in one file. Even if you don’t want to translate your module, this tool may help you.
What it does:
- Sketch a conversation in the toolset, export and have it edited and fleshed out in your favourite editor.
- Write out all text of your module for a thourough error check.
- Looks into a module and scans it for text fields in Areas, Dialogs, Journal, Blueprints and General Items.
- Looks into the scripts and tries to find text strings.
- Writes all text for all found languages out to one big text file for you to edit.
- Switches the default english language to any supported language you like.
- You can look up the scripts where text was found and alter them to your liking.
- After the editing is done, NWNMultiLang builds a new module that contains all edited text.
- The module may be further edited with the toolset as usual.
Attachment | Size |
---|---|
nwnmultilang.zip (423) | 213.11 KB |
Very useful - especially since recent versions of Microsoft Word no longer seem to support Hans Olsen's classic spellchecker.
To be very picky, the exported text throws up a lot of unnecessary false positives when pasted into Word for spell checking, because
are not formatted in a manner that tells Word not to spellcheck them.
These can be suppressed with the following Replace All actions in Word (where * represents a blank):
I havn't tested the compiling back feature, but the tool is perfect to extract texts from modules and check them with word etc.
Word is actually not so good, after about 20% of my texts it throws the towel and tells me, that it will not highlight the errors anymore ...
Two things in that case
TR
Great tool for correcting typos, too! Much faster than doing it in the toolset.