This is a maxScript tool for Gmax/3dsMAX. Running the script loads up a library of functions and starts a rollout with a few tools for use with Skin Modifiers in Max.
The Tools
The tool rollout comes with the following tools:
Additional Hidden Functions
If you are fluent with maxScript you can make use of the following functions
The above functions using the word "PAIRS" will return inidividual or arrays of structs. The struct layout is as follows:
#Struct:BoneWeight (
bone:<integer>,
name:<string>,
weight:<float>
)
...so the data structure will be used like: <boneweight>[X].name
Above functions that return data as arrays instead of pairs will actually produce one of the above struct, under which bone, name, and weight are actually arrays. You can then access a specific bone name via <boneweight>.name[X]
See the code for notes, including how to use some of the other functions
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Thank you very much for this.