Note: An updated version of this for NWN 1.69, completed by The Krit, is available here.
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MAKING SCRIPTING EASY!!!
MAJOR NEWS IN 2.0+:
Now interacts with NWN so you can read standard and custom palettes, compile scripts, export to .erf or save directly to module.
Examples of new features in 2.3:
This is a tool for creating scripts for use in NWN. It covers many of the basic functions that are used frequently in modules, as well as some, perhaps, less frequent ones.
The program is suited for newbies who can't make these scripts themselves as well as skilled scripters who don't want to make the same, similar scripts all the time. It has most of the features of the toolset's script wizard, and much more (this works everywhere, not just in conversation). And it is all integrated in an EASY TO USE WINDOWS ENVIRONMENT - if you know absolutely no scripting, you should be able to use this anyway! The program is just a single file.
The program is released under the GNU General Public License, which basically means you can use it, edit the source code (which is available for download right here as well), and distribute it whichever way you want. The GNU GPL is a very standard open source license, which doesn't limit your use of the software in any way, au contraire, in fact, it lets you do just about anything. If you want to read the License before downloading, it is available as a text file download from this site.
Does it work with NwW2 as well?
Some scripting aspects may work with NWN2, as it does build off NWN1 language. But there may be variations in how it is applied. Best suggestion is to try it out and see if it compiles in NWN2.