This is a nude hak I made by modifying 2 PLT files.
The chest was taken from phod_psychovixen.hak (pfh0_chest086.mdl & pfh0_chest086.plt). I modified the PLT file so that the cloth was removed from the skin. Many thanks to PLUSH HYENA of DOOM !!
The pelvis was taken from sinfar_f_25.hak (pfh0_pelvis251.mdl & pfh0_pelvis251.plt). I redrew the front surface (including the genitalia) manually using GIMP (>_<). Many thanks to Sinfar and the person who made the model and original skin!!
The files are then subsequently renamed. Because of the way skins are loaded, I used the nwnpatch method (If nwnpatch.ini is not present, place nwnnude.hak into the Patch directory in Neverwinter Nights and create nwnpatch.ini with the following text.
If nwnpatch.ini exists and contains entries already, then use the next number after the last entry e.g. PatchFile005=nwnnude if your last entry in nwnpatch.ini is PatchFile004=xxx
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A fantastic little package that does *exactly* what the author says it will do - ridiculously easy to implement, too! Thanks for sharing this, wht36!
As a side note, the nwnpatch method - I've never heard of this, is it relatively easy to work with?
Again, thanks!
I learnt the nwnpatch method from Zwerkule's facelift haks. There is a nice write up by Pstemarie. I think in terms of replacing pre-existing textures it is easier and safer to work with then the alternate method of deleting the pre-existing textures from the texturepacks. You can create your own hak files relatively easily using nwhak.exe in the Utils folder of Neverwinter Nights. You can also use Erf.exe (a commandline program) to create / extract / update hak files.
wht36,
Thanks for that info, and especially for the links! I may restart some projects that have been long-time chilling on the side, because this sounds like an optimally-easy delivery system!
I like the approach and general idea. Unfortunately, I think your work would have led to much better results if you had chosen different resources. The chest model is good in itself, it even has jiggly movement, but if you used Sinfar resources, you should have noticed there are many nude chests in there, that have much better-looking plts. The problem with the one you chose is it looks smeared and has a terrible texture shadow under the boobs, which is not in line with the actual model. As for the pelvis, unfortunately, you used the least poly-count one, pretty much the standard one, and it shows. Again, Sinfar has lots of well-rounded butts that look much better. It also lacks jiggly movement, for which there is already a variation.
The problem with the chest is it overlaps most pelvis models, which may be fixed by modifying it and the pelvis models back to back. I am totally onboard with the texture work, however, since re-mapping goes a long way making it all look coherent.
This is the first time I tried to modify a texture. I did it because the existing pelvic textures I have don't really link with the chest and looked liked underpants. I didn't know about jiggly butts because I only went through sinfar's hak file with Nwnexplorer. I will go through it in game to find a better butt. Have never done modelling before but will give it a try as well ^^
wht36, this is kinda sorta-off-topic post, but also more-or-less on topic,
I thank you for this submission, in particular the patch information. By following and figuring out what you did, patch-wise, I was able to add not only nudity, but also gui elements and other override-cluttering files to the regular game - all without those overrides in the overrides. I am proud to say that today I have a clean override folder and still have access to all of the override-based goodies I've grown to love over the years. Cake=eaten=still haves!
So I once again thank you, friend wht36, from the very bottom of my C:\files, for empowering me to free my overrides! Huzzah, yo!
Eric of Atrophy