An example of new appearance.2da entries for adding dynamic golems, monsters and undead phenotypes.
Each Set has phenotype for Human/Half-Elf, Half-Orc, Halfling, Gnomes, Elves and Dwarves.
Golems = No Blood, Sparks on Hit (based on Hotu Dwarf and Half-Orc Golems)
Monsters = Green Blood.
Undead = Yellow Blood.
Suggested appearance.2da line changes included in text file.
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great idea, carcerian. i am getting these through project q.