Title | CEP2 v2.2 & ACAG105 fix |
Author | Andraax |
Submitted / Updated | 04-06-2009 / 04-06-2009 |
Category | Other |
Expansions | CEP-2.00 Requires Community Expansion Project |
Description | |
This small and simple hak is supposed to be used with CEP2 (V2.2B) in combination with Valine's ACAG105 hak. It's purpose is to enable developers to use CEP2 plus ACAG105 by fixing the 2da tables. To use it just add to custom content wanted CEP files including the CEP2_top_v22b.hak, add ACAG105.hak on top, and on top of all this fix. Credits for CEP and ACAG go to the respective creators of the haks. This modification is just provided as a help to combine both great haks. I did a quick successful test of this hak using NWN 1.69 (incl. SOU & HOTU) + CEP2v22b + ACAG105. |
Title | ACAG106 CEP2 Patch HAK |
Author | Fortiscue |
Submitted / Updated | 07-31-2011 / 08-01-2011 |
Category | Module Specific |
Expansions | CEP-2.00 Requires Community Expansion Project |
Description | |
Similar to Andraax's patch for ACAG105, this will allow use of Valine's ACAC106 with CEP2. Specifically, this was built against CEP2 v2.2C, but it should work with anything from 2.2 on. I've been hacking CEP2 support into ADWR from the beginning. If you are adding CEP2 support to ADWR, at the top of the module list put this hak (acag106_patch_cep22.hak), then Valine's acag106.hak, then the CEP2 haks in the order specified in the CEP2 docs. Using CEP2 with ADWR gives access to a whole raft of CEP2 objects and character heads. Keep in mind that ACAG overrides some of the look for CEP2 armour parts, but all in all it's possible to get some really sweet looking characters and kit. I recommend modifying the CEP2 version of "Pretty Good Char Creator" for use with ACAG using this patch in order to create items and characters to move into ADWR. |
Attachment | Size |
---|---|
CEP2 & ACAG Fix (ACAG 1.05 Version) - Main Files (0) | 3.76 KB |
CEP2 & ACAG Fix (ACAG 1.06 Version) - Main Files (537) | 2.7 KB |