"My henchman stops fighting" bugfix
for NwN version 1.69
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Q. But which bug will it fix?
A. Sometimes in game (NwN 1.69), a henchman could stop fighting, staying here without doing anything while the PC is fighting. This seems to happen only in big fights. For example, You can meet this problem in HotU campaign with Nathyrra (for sure) and maybe Aribeth.
Q. Why this Bug ?
A. At some point in the hard fights, the IA of the henchman will try to get the best talent in category 10 (self enhancement) and return what it finds, which is ... the FEAT_HORSE_MENU! So it thinks it catches a valid talent, and continue next round to use it, and again, and again... This just does nothing, and the henchman is "fighting" without doing any actions... The reason of that is in the "feat.2da" file. The FEAT_HORSE_MENU and his other "FEAT_HORSE_xxx" friends are set to category 10 which is obviously a bad idea.
Q. What is my fix ?
A. I extracted the feat.2da from the xp2patch in my game, and changed the FEAT_HORSE_xxx things of number category : 10 -> 79 (could have been any number not used for a category). This should change nothing in game, except that bug's correction.
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Install this fix
Put my "feat.2da" file into your override folder of the game to fix the bug. If you don't want my fix anymore, just delete this file from the override folder. The fix should (I think) works with any 1.69 version of the game.
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Note : I own a french version of NwN, and so I patched it to 1.69 using the 1.69 unofficial french patch found on [url]http://nwvault.ign.com.[/url] On that installation I found the bug, on that one I'm sure it will fix this bug. But I suppose all that bug & fix should apply with any 1.69 version, even the english official one.
SCORE OUT OF 10 (@ the old NWVault):
10
3 votes
Title: 'My henchman stops fighting' bugfix
Author: Melliuc
Submitted / Updated: 05-18-2010 / 05-19-2010
Category: Other
Format: 2da
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Much appreciated.
And I thought it just happened to me. Thank you for a fix I didn't know I would find.
Has onyone tested this against a mod that actually uses Horses? Do the horse features still work or will additional changes be required to allow horse featured mods to use this fix?
Horses work fine with this fix.
This fix also cures the problem of an NPC caster doing nothing after buffing if they are invisible.
That's why mages made with the Creature Wizard in 1.69 onwards are bugged, whereas older templates aren't (because they don't have the horse feats).
Stumbled on this recently trying to figure out why my henchmen were imbeciles. Worse, spellcaster henchmen would either do nothing or just cast some sort of protection spell on them and then do nothing. Appreciate this fix, works like a charm.