The Fourth installment in the LOK Video Series. This one deals with a method (although not the only method) of how to texture an object such that various portions of the object are textured by seperate portions of the texture. The tutorial runs 25+ minutes and is roughly 49 megabytes in size and plays at 800x600. The tutorial shows the procedures in GMax but these are virtually identical in Studio Max. Outside of GMax the tutorial uses Waylands .3a MDL script for GMax and Chilliskinner's Scripts for Studio Max 4.2 (which work in GMax). This ones a little disjointed. Watch it and remember I'm neither a professional modeler nor tutorial maker. :) D
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