D&D 3.5 Core books system
This is a big modification of DMFI and HCR 3.2 with many features added and or improved upon. I will try and
list all the features that I can remember adding.
Jasperre 1.3 A.I. with updates.
Persistent HP
Persistent location
Persistent hunger and thirst
Persistent player state (dead, bleeding etc..)
Persistent altar re-spawn locations.
All without using databases and even with server reboot. Must have enforce legal characters off though but if
you use server vault you should be OK. Designed for all types of games. Single player, small groups(LAN) or persistent worlds server with people you trust.
Add age system that is balance for all races and introduced permanent death after a long career of adventuring.
Add worship system that allow you to pray to you gods even while bleeding to death. Has god favor points and
god info for the PC, can lose all you points to disallow PC to use Their spells (great for fallen paladin/cleric)
Added tracking of PC deaths, the number of monsters / npc killed. The top three creatures/npc killed.
Integrated all emotes and dice for PC without using items. These will be on the PC at all times no need to have x
number of items in you backpack.
Add a true examine ability for scripters to take the game detail to the next level, including examining items for
worth, hidden compartments, poisons, disease, or if the items cursed.(big improvements system here I sure you
will love. Think of CRAP system but taken to the next level)
Real cursed items system and spell removal with the ability for DM to make them in game.
Heal ability added to stabilize PC even without bandages.
NEW SKILLS
Balance
Climb
Craft: Accessory & Clothing
Craft: Herbalism / Alchemy
Craft: Mine, Smelt, Log, Carpentry
Craft: Tinkering, Jewelry
Creature Lore
Decipher Script
Escape Artist
Handle Animal
Jump
Survival
Swim
NEW SPELLS (Starting from support spells(of new systems) the low level spells and working up)
* = Item Property Also.
Meta Feats
Craft Wondrous Items
Craft Magic Arms & Armor
Craft Magic Accessories(rings and others)
Craft Rod
Craft Staff
COMBAT MANEUVERS
Aid other Attack
Aid other Defense
Charge
Fighting Defensively
Sunder
Trip
Custom Systems
AFK button = Away from Keyboard toggle
Ability / skill / Saving throw checker for playing with a DM
Examine / Search = Change over the search system to a scripted one.
Emote / Info = All sorts of useful information and information about your character.
First Aid = You can do a stabilize check on anyone, remove poisons and / or disease
Pray = So you can have a custom Religious system
Auto-split loot system
Underwater System
3.5 Damage Reduction
Durability system
Custom Crafting with easy 2da editing
Custom Enchanting system with easy 2da Editing
Real Animal companions
Real Familars (can sit on shoulder to provide bonus)
Custom chat system that let you do all emotes, including custom ones, die roll etc..
Custom Language system with all standard D&D languages and ability to buy more languages with skill points.
All toggles of systems in one file and all toggle in game by the DM.
Included functions of the latest patch and just one DM feat to handle it all. So many changes to the DMFI base,
too many to mention and more on the way. This is a Alpha built with many improvements and added features
coming including all scripts and conversation move to hakpak holder so builders have room to just work with making
adventures. :)
Many thanks to HCR , DMFI, CRAP groups for it was Their ground work that I started with to build this system
on.
These are alpha builds, comments and bug reports please post here or in forums. Thank you.
* Bug that caused crashes with skill.2da has been fixed in latest patch.
Youtube LINK
*update: Re-uploaded for download counter not be stuck at 0
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Demonheart - Chapter II |
95.7% |
The Aielund Saga Act III - Return of the Ironlord |
90.8% |
Honor Among Thieves |
90.3% |
Madness and Magic |
93.2% |
Lords of Darkness 2 - The Dark Age of Arboril (V3.0) |
86.9% |
Shadewood |
96.6% |
Aribeth's Redemption - Chapter One |
82.5% |
Desert of Desolation Series: I3 - Pharaoh |
96.7% |
Demonheart - Chapter I |
97% |
The Aielund Saga Act III - Return of the Ironlord |
90.8% |
Tales of Arterra - The Lost |
85.2% |
Lankhmar Nights |
93.1% |
Snow Hunt |
91.3% |
Honor Among Thieves |
90.3% |
Madness and Magic |
93.2% |
Very nice, could you share your fixes for jaspeirres ai?
Thanks for the vote and comment Ariel, I hope the bug we talked about is fixed or get fixed by BD.
Sure, do you want to talk general changes or specific code? If code then it probalbly better to start a topic in one of the scripting forums (Either vault or BD).
Well, I have the old files, the ones which had the particular on_spawn files for things like High Mage and Lich. I guess what I really need is a way to update the GetHasSpell function so it actually returns properly in nwnee. In fact, I'm not sure why someone better at scripting than me hasn't released the old package with these updates, maybe you should :)
Well put the spawn script in the forums or erf file that I can import into a test module or a sample module you want me to look at and I see what I can do.
Here's a link to the forum topic, with a link to the erf. https://forum.neverwintervault.org/t/j-ai-script-help/769
Does it work with latest CEP?
No, this is still in Alpha so after all the base features are in place then I will work on making compatible version with CEP and Project Q.
What a load of great stuff. Thanks for your work, and for sharing it!
-JFK
-JFK- Thanks for the vote and comment. I will try to keep adding some cool stuff and streamline thing also.
Yay, only found this because of a posting on the beamdog forums. Searching this vault didnt show it, and i was working on a different prefab for the last 4 weeks. Welp, heres to starting over. Thanks ShadowM for making this!!!! :D
Thanks for the vote and comment Daijin! Hope your prefab goes great and I try to keep improving this and adding things.
Yay on version 12!
Yay on version 12.25!
Hello, I am looking for a good base mod with Hard Core Rules, but there are so many HCR base mods listed above which one would be the best for NWN EE?
Thanks
Hi Mayhoof and thank you for the question. The best one is the latest version, which at this point is 12.25. I switch over to making in EE clear back at like 11 if I remeber right. 12.25 has been tested for bugs by Daijin and his group and suggestions on things to add. He has found it pretty stable. The module will have a number area that are used just for testing and referance on using systems. Faction Area, Fugue Plane, Stomach area are the only area you need and you can start building you own. I already working 12.50 also, so there will be more updates. If you have have questions, suggestion or bug reports , hit me or Daijin up and I try to get them in. There is a PDF include with bookmarks to more information. I have left the legacy ones just for backup and I will delete many of them as future update come out.
Release notes look very promising! Looking forward to CEP integration. Thanks for working on such a great project!
Just came across this while searching for a script to allow for themed/custom summons to allow more divisity for the summon spells. I've got a frankensteined multi-player module DMFI/HCR/CEP that wishes it had a tenth of what it looks like is going on here. THANKS for all the work! I will help bug test a CEP compatible version when its ready (bookmarking this!)
Could you make a hak or drop some files for no flare fires?
How can I combine it with CEP 3 ?
https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-communi...
Very very nice!!
Thanks!!!
EDIT: WOW!!...I never imagined stuff like you have here...this is gold. I hope I can put some of this stuff into my module...just wow!