Title | XANTH 01 - The Gap Chasm (FINAL) |
Author | Sardonica |
Submitted / Updated | 08-20-2003 / 08-20-2003 |
Category | Dramatic |
Expansions | NWN-1.30 |
Setting | Piers Anthony's world of XANTH |
Gameplay Length | 1-2 hours |
Language | English |
Level Range | Recommend playing a 1-3 level NON-magic using human. |
Races | preferably human |
Tricks & Traps | Light |
Roleplay | Heavy |
Hack & Slash | Non-existent |
Classes | NON-magic using humans are highly recommended |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 03 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Mature |
Alignments | Alignment shouldn't matter. You'll have plenty of opps. to be evil, though it's geared towards the good. |
Description | |
FINAL: Fixed typos, balanced playability, and added a few surprises! Stay Tuned for XANTH 02: Good Magician. This module is set in the world of Piers Anthony's XANTH. Even if you've never read a Xanth novel, you'll find much to enjoy here, it is informative and detailed enough that you'll feel right at home. The quest begins with your PC (NON-magic using 1-3 level human recommended) on a quest to offer the Good Magician Humphrey one year's service in return for answering the question that's plagued you your entire life. There's one small problem--deep in the Xanth wilderness, you suddenly realize that you are lost and no longer remember what your question was! TIPS: Talk to EVERYONE. Examine EVERYTHING. Explore the wilderness. NOTE: This Xanth series of modules is NOT about treasure-hunting, experience-gathering, monster-slaying, leveling-up, or errand-running. It IS about fun, adventure, interesting characters, exploration and storytelling. With that in mind... ENJOY!!! |
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Silly, but I may give it another go.
Not so good. And very apt to go postal on you, if you just do what you think is the right thing! Weird.