Title | X3 - Curse of Xanathon |
Author | ScottMan |
Submitted / Updated | 05-14-2008 / 05-21-2008 |
Category | Classic PnP Conversion |
Expansions | Requires All Expansions (SoU & HotU) |
Setting | Karameikos, the Duchy of Rhoona |
Language | English |
Level Range | 3-6 |
Races | Any |
Tricks & Traps | Light |
Roleplay | Light |
Hack & Slash | Heavy |
Classes | Any |
Scope | Small |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player |
Max Character Level | 06 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 03 |
Content Rating | Teen |
Alignments | Any, though there is no special content for different alignments. |
Gameplay Hours | 10 |
Description | |
When the grotesque god, Cretia, casts his ugly shadow over the town of Rhoona, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out of the Ducal Palace. Soon the entire town is in an uproar and a dwarven army is marching on Rhoona.... - This is my first mod for NWN, and was mostly a learning experience as I taught myself the toolkit. Some of the encounters had to be toned down because of the differences between 1e and 3e, but other than that, it stays true to the original. I only tested it in SP, so I don't know if MP would play well. I got through it just fine with a Druid 4 and the Rogue henchman. |
Attachment | Size |
---|---|
![]() | 311.42 KB |
Nihil Trilogy: Awakening |
92.5% |
Planescape: The Shaper of Dreams |
94.3% |
A Fairy Tale |
80% |
From This Comes Strength |
98.9% |
Dark Avenger Chapter 1 |
92.5% |
The Cursed Land |
82% |
Night Howls in Nestlehaven V1.17 |
92% |
Trial and Terror |
83.3% |
The Darkening Sky - Prologue |
87.1% |
SoZ Overland Map Demo and Documentation |
95% |
Could have been a great story, but there are game stopping bugs.
Listing them would help the author if he/she/it were to show up some day ;-)
Voted 5
- Ariel, Annelise, Kimbra, Spy have male voicesets despite being female
- Rhoona consists mostly of fake doors
- too large and empty areas
- poor shop design(not inventories, but the same model for seller, same interiors etc.)
- some NPCs lack portraits
- 1 flying boulder in east of summit area, 1 flying rock and 1 small tree in the fjord area
- if you go off-road and find the shrine before you know it, journal still updates saying things you haven't done yet.
- the same enemy is reused
- why would beggar have more information: plot hole, jornal suggests so
- too tough+too easy mix of enemies
- chest is placed wrongly in shrine of cretia lower level
- all equipment is geared towards longsword fighters